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A jam submission

Pinball ToddView game page

Pinball Todd is a rogue-lite arcade game. Play pinball, slay enemies, obtain money and loot, all in an epic adventure.
Submitted by KuroNekoGameStudio — 1 day, 5 hours before the deadline
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Pinball Todd's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1haBSkQAtpkbKf3Pw_TALTd3NC9XkYYuXb9xDQhJrCWo/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Pinball Todd is a rogue-lite arcade game focused on charging your special golem to slay enemies to gain money and loot, to save Pinball Town. Gain points by hitting bumpers and going into different areas in the play area of the pinball machine. In the combat area, fight slimes to protect the peaceful Pinball town. Gain equipment and upgrades to get stronger to see what the farthest room is that you can reach. By unlocking 'Hard Mode', the player can earn even greater rewards a the risk of even stronger monsters. Controls are simple to ensure easy and comfortable playability for all age ranges and level of gamers. The games mechanics are centered around playing pinball, hold-and-release combat, and gaining strength through equipment and upgrades.

Please explain how your game fits the theme:
I knew that I wanted to go with having the player be the source of damage as the theme is 'You are the weapon'. Early ideas included a hack-and-slash and 2D platformers. I then considered pinball and a few ideas later, and through a lot of testing and work, ended at the general idea for 'Pinball Todd'. Todd is able to operate an ancient golem that were used to kill the slimes in a previous war. Upon threat again, Pinball Town seeks the aid of Todd to charge the golem, and use himself as a 'weapon' to roll into enemies and keep Pinball Town safe and peaceful.

Is there anything you'd like the judges to pay particular attention to?
As I am the sole-creator of the game, I am quite proud of every aspect of the game. Voice acting, using softer colors for sprite work, and having a strict development deadline were all new challenges for me that were incredibly fun (and sometimes troublesome) and taught me quite a lot. Thank you all for this opportunity and please enjoy.

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Comments

Submitted

Nice game! It's oddly relaxing and I think it's an interested mashup of genres. Well done!

Submitted

This is a very interesting combination of two genres, and I think I've never seen anything like this before. Kudos on that. The game plays nicely, especially the physics feels good, which I think pinball games really need to focus on. I must admit that I am never good with pinball games, but I do think both physics and gameplay are a bit on the slow side, especially when there is a lot of waiting during the battle section. Given the constant switch between two game modes, I think it would be a lot cooler if the player spent less time on each one and made the switching more frequent.
Anyway, good job in making this game! I enjoyed it quite a lot!

Submitted(+1)

Nice work! The sound effects and physics feel satisfying and I love the bounce between pinball and combat

Developer

Thanks so much !!!

Submitted(+1)

Nice take on pinball! good job!!

Developer

Thank you so much !!! it means a lot :

(+1)

this game is so cute and fun :)

Developer

Thank you so much! I'm glad you enjoyed it!!!