On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Velvary

49
Posts
19
Followers
1
Following
A member registered Nov 27, 2020 · View creator page →

Creator of

Recent community posts

If your goal was to inflict pain, then congratulations, you did it ;)

Playing the game was definitely an interesting experience. At first I hated this idea, but after two levels it was kind of smooth. I don't know what your intended way of playing is (guessing/ counting) but I just played intuitively, which is my preferred way. But at the first two levels I really asked myself what I am doing right now and why. Why would one wants to play this?

I just had a little problems, because I wanted to start movement right after clicking e, when the screen dimmed, and it took me some time to realize I have to wait for the "you can move now" line. But when you know how to use them, the mechanics worked quite well.

So I was playing and had some fun and then the items were introduced, which were a great additional. I would like to have an indicator that I collected one. But of course I see it's difficult because it gives the player an hint about his positions, so I assume this was intended. The paused movement when peaking is great and gives enough time to plan ahead. 

After finally having fun and enjoy the game the new mechanic was introduced - the speed adjustments. And while playing the first level I way crying a bit - maybe. Just a little bit. 

And then I stopped playing, because I couldn't bear it anymore. I am sure with discipline and counting the time it would have worked, but this is just not what I enjoy when playing games.


It's definitely an unique idea and the fun it provides is also very unique... But at least mechanics and controls work smoothly and it felt good controlling it. I would just remove the need of the mouse clicks for restart, that made it a bit clunky. Other than that well done for a prototype and the music gave me a good laugh.

Wow, I really like the game. The graphics reminded me of a game I playes  years ago, called TechnoMage. 

The movement of the rats were clear and I enjoyed how they could run beneath the tables and chairs. 

Going back downstairs was a little bit hard, but I made it to leave the house.  

Good Job and fitted the theme well :)

Haha, nice to hear you liked the death animation, I'm kind of proud of the idea ;) 
The way the movement feeld was intentional, due to the setting and story of the game.
I'm happy you enjoyed the environment design. Thank you for your feedback :)

Thank you for your feedback :)

The ides was to use the bird to check out the environment, not just jumping everywhere :D 

Thank you for your feedback :)

Thank you for your feedback :)

Wow, thank you for your honest feedback. I'm glad you enjoyed it .. mainly :)

Thank you :)

Cool idea with the pyramide, made the movement quite interesting. I just had some troubles to understand what to do at the beginning, but I figured it out :)

I always wanted to create an ant game, but playing one was  at least as good. Besides the bug with calling the other ants again,  the gameplay is a nice idea. I like the way the art is made :)

I really like the idea  in regard of the theme. Also it was fun crsuhing all those enemies. :)

Cute little game with a really atmospheric graphics style.  I liked it :)

Was fun to play and I like the graphics, they are simple but look polished.

I think it would have been better if the blue one had a gun automatically, pressing 1 or 2 always distracted the gameplay a bit.

But overall a nice idea :)

It's really fun for such a simple concept. I like how different the two spaces are. Gives a nice flow while playing.

The assets were really nice, even though I think the world could have been made a bit more interesting, but I know  3D art is much more effort. Fittet the theme very good :) 

Would love to receive and give feedback, too :)

https://itch.io/jam/brackeys-5/rate/927545

Nice and simple :) 
The mouse controls were really great and gave it a easy flow to play.  I enjoyed playing it .

Funny game, I mean who doesn't love sandwiches, right?  I hope I won't have nightmares from that monster bird :D

This was by far one of the best game jam games I've ever played. The design was simple and nice looking, the music was really great and the controls so smooth. The story made it even better.
This is what I imagine Celeste must feel like, guess I am now ready to try it. Can't be that much harder, right?
Saying as someone who usually doesn't play platformers, I think this was really hard. But different than usual it kept me engaged and I played everything. My hand hurts and I feel a bit dizzy, but it was worth it. Really good work :)

Nice game and the slimes are really cute, even though the movement speed was way too fast in my opinion, that made the controls hard.

The game was definitely made for another jam. ..

Looks like we had the same base idea. I would say fits the theme perfectly ;) And very nice art style and fun gameplay :)

The walking sound was way too cute :) 

Nice game with a simple and clear representation of the theme

Funny art style, fits the theme really good :) At first it was a little hard to realize what to do, since there was no visual represantation guiding along

Really nice how different those levels have been. And I just loved this  disassemble animation, too cute :)

I think I am way to bad for those kinf of games :D But a nice idea which makes it different :)

Would love to see some more people play my game, with its more or less hidden meaning ;)

https://itch.io/jam/blackthornprod-game-jam-3/rate/897980

Nice to hear, thank you  :)

Yeah, the crab  is definitely high above everyone else  ;) Just wanted a cute little random thing in this game :)

Thank you, I really appreciate this :)

Thank you, those are really nice words :) And it's good to know that the game had its   intended impression

Thank you, that's really nice to hear :)

Really nice game and nice puzzles. Seemed well balanced for me. Good job

Thank you :)
Yes, everything except the font is hand-drawn. Was my first time with this art style but I really enjoy how it turned out.

Thank you :)
Yeah since most Game Jam games are way too hard, I like to create games were you can't really loose and just do your thing.

Nice idea, but while the first to levels were playable, the third was just way to hard. But I enjoyed the title ;D

I really like the idea with the FPS. It was also kinda awkward  playing a game like this with such a bad framerate, enjoyed it. But I think the cinematic camera made movement very hard and I often das problems to tell where I was when jumping and just fell .

The speed of the gameplay combined with these colors was quite confusing.   It looked really nice, but  while fighting it was way to hard to look at it.  The sounds fitted very well. But I think I was way too bad :D

Nice graphics. Fitted very well with the sounds. But the gameplay was quite hard and unfortunately  the death screen looped for me, too.  Maybe not loosing should be the goal :D 

The game was not really hard, but everytime  I hit something it was because a lag. But I had a good laugh at the distance text, which sometimes  had a lot of zeros after the point ;)
The graphics are really beautiful and I enjoyed the running sound. Good work :)