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A member registered Nov 06, 2022 · View creator page →

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Yes as this is the game jam version. So it is relatively short

I caught that while debugging. I believed I got it patched out at the time before release; I guess I must have missed an instance of it. Thanks for letting me know

Try going into Esker's shop to see if it progresses things; I'm unable to look into the game at the moment

It wasn't programmed in

Ah, I thought I fixed that. Thanks for letting me know

Slime Breeder 101 community · Created a new topic Progress?

So, just checking in and wondering if the game is still updating. I'm not looking to rush, just a mini update

Probably the Axe

By one of the weapons at the merchant and hit the guy; make sure to have healing potions on hand

Huh, strange; probably something I overlooked

Did you do the boss fight? If so, go to the crystal

Okay, choose the Devil

That's not suppose to happen. Is the puzzle about the dragon, warrior, dog and what not?

Sell the bracelets of the dead imps to the merchant to get money

Out damage it and make sure you have healing potions 

Go to the yellow glyph at the bottom right of the room

Ah okay

I thoroughly enjoyed this game; it was aggravating at times, but overall a nice adventure with cool art and relatability. The lore was neat; including the mechanics. Awesome soundtrack as well👍🏾


Bugs I found:

I don't think the statues in the screenshots are suppose to be cutoff as they seem to align with the tile they are suppose to be on.

If 2-3 of the conjurers are killed at the same time then you kill one by themselves, the horror becomes unkillable because the game only counts two of the state changes of the ritual and the boss. I encountered this after a second run on the boss and took a couple of tries to kill them again.

When you speak to the goddess after she is on her last stage, the prompt to enter her chamber pops up again after you choose "Nevermind."


Ah okay, that's good to hear ^__^. 

Thought going past the regular "big belly" size was a bug because the belly goes pretty wonky at a certain size. I think around 4th use and up.

When the bar is full and the MC has a full term belly, it would be cool if there is just slight belly movement to imitate fetal movement; nothing major, just a small animation addition.

That and appropriate bigger belly sizes if the model allows it. I don't know if it was intentional, but the Slime Milker does go past the regular "big belly" size and I thought it was neat.

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This holds promise

You want to be on the bottom right platform to get to the different colored glyph. So follow your usual pattern, but do not go down; only go for the glyph  at the bottom right corner of that platform

The left path isn't suppose to be an infinite loop.  Moreso just bad glyph placement as you can accidently get teleported of you tap the direction button

It is possible to get above that range. It is rng at work and you got to get lucky; I playtested it and was able to get above that range here and there, not consistent, yet still possible.

The merchant is the save point

There is one hidden behind the cell door on the top floor. 

I was only told one of the blue one's did it; noted

All good. I just need to clarify it better

You're welcome and noted

I got word of that. It is not suppose to be in there after I caught it while playtesting. I'm looking into

The softlock isn't suppose to be there as I coded it out before deploying as I caught it in playtesting.

The merchant is the save spot, so it's not removed

There is a third. Which in what areas did you get the first two?

Thanks, but no promises