Yeah, I already have those too. So I guess I'll just see how high I can get the extra points now lol, Thanks!
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Sorry to bother you again, but I had a quick question regarding tagging. Are the hair colors/fur colors (for beast/halfkins) listed in the races.gd file the only ones the game will register when assigning a portrait? For example, the beastkin bunny has white and gray listed as it's two fur colors, but if I have a bunny portrait that has purple hair and the photo only has purple hair tagged, not white and/or gray, will that photo still be chosen or will it not be selected in game?
Yup, that seems to have fixed it lmao. Such a simple solution to such a frustrating problem. I launched a few quick starts and asides from males (I don't really have any male portraits) and the odd adult human female (not sure why) everything seems to be populating as intended.
Thanks so much for helping me.
It is enabled, and that path does exist. I haven't changed anything regarding the pathing of the mod/portrait/body folders.
As for pathing to one of my images: Roaming > Strive > portraits > Human > Female > Adult
And these are the tags from one of the pictures in that path "auburn+brown SkinL TitsS+TitsM AssM+AssB+AssH"
No the image folders are definitely correct. appdata/roaming/strive/ then the respective bodies & portraits folders. And when I go into a game and manually try and choose something, the images all show.
I'm assuming the tags are incorrect, which is odd because I went through with Zepeteus' updated program and re-applied all the tags to every portrait and body picture I use (which was torture lol), but I guess I'll have to just go through it all again today, start small with maybe just one race and re-do the tags then see if the game will recognize them, and if so, slowly do them all again.
Thanks! I tried turning that on before, but it said there was a conflict/overlap with the bugfix mod so I immediately turned it back off. Is this fine?
This is what it says: "The following overlaps were recorded: res://files/scripts/mainmenu.gd:func:_ready Strive-1.0d-Bugfix-V6:line 1, Remove 2 Constants:line 1, Add 2"
I know this is a bit of a stretch, but would anyone happen to know which file I'd have to edit to give myself 4 potential points when starting a new game instead of 2? I'd like to bump my max potential for strength, agility, magic and endurance all up to 5 before starting the game, not just two at 5 the other two at 4, or one at 6 the other still at 4 etc...
Sorry for the spam lately as well, playing around with the inner workings of this game is fun lol
Ah right, well I'm definitely not touching that, don't see a need too and don't want to break anything.
And all right, maybe I'll just keep the debug exe then, we'll see.
I do have the bugfix mod, actually! I have that, the random portraits mod, portrait pack editor, and then portrait/body packs, but that's all.
I thought I'd chime in again to let you know that I tried again, and everything seems to be working perfectly now! Thank you so much for your help! It must've just been a simple typing error that I couldn't spot in my tired state last night as you suggested. I only touched the races and descriptions gd files again because I'm not really interested in seeing sheep anywhere else in the game world. The only reason I started messing about with this was because I wanted Ancilla from Monster Girl Dreams as my starting servant lol.
I'm not really interested in giving her a special power either, well, I don't even know how the abilities are given out so I just copied the fairy's ability (the description) for my sheep because it "doubles the daily base stress dissipation" and I feel that would work we'll for a fluffy, cuddly sheep lol. Not to mention one of the options with Ancilla in MGD is actually just to relax with her. So again, thanks a bunch!
P.S - is it fine to keep playing on the debug version of the exe or should I switch back to the normal exe? Thanks again.
So to be a little more specific, I added a new race (halfkin sheep) into the races.gd file by copying the other halfkin races and making changes where necessary and, as far as that goes, it was a success, it shows up in the menu's as intended.
Where I first ran into an issue was the description because the sheep race has a unique tail, horns, ears etc... and because I added them into the race file but not anywhere else it would say in the description the usual blue eyes, blond hair etc... but when it came to the tail/ears/horn, it would say something like "error could not find... yada yada", so next I went into the description.gd file, and in there I added into the tail/ears/horn section the unique descriptions for my sheep character by using the other listings as a template. This is where the problem arose. Now, no matter which race I select, it says [GDScript:1636] instead of the normal description of characters.
I hope that explained it better,
Is there are mod or guide that makes adding a new race to the game easier? I tried doing it myself by editing the races and description gd files, and everything seemed to be going perfectly until the description disappeared leaving instead a weird code lmao, and since I didn't have a clue what I was doing in the first place, I have no idea why that happened or how to fix it.