Thanks! And yeah I agree that the meteors level is too difficult right now. It’s more based on luck instead of being a puzzle in it’s current state. I’m going to rework it a bit to make it more fair once submissions open up again.
Victor Ghys
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Ha ha it's funny because this growing over a few hundred milliseconds is actually already in the game, although it's not very noticeable. :) I did it more as a polish thing though. As a design decision I do want all blocks to have the same size for consistency and do a check if a block can spawn at that location because of this. I could be a good idea to make the checking area a tiny bit smaller than the keys to make the spawning easier and make it require less precision, but I will have to test this.
No, spawning the keys on the mouse position was my first idea and the only one I tried. Spawning on fixed positions seems too restrictive and harder to make interesting puzzles with imo. Now that I'm thinking of it maybe another way would be to have a keyboard overlay on screen and make each key spawn in their spot on the keyboard. I think this could be interesting, but it wasn't what I was going for in this game.
I liked the game a lot! But it's prety hard, so I can't experience everything it has to offer. Maybe make an easy mode. Also make sure to normalize the input so you don't go faster diagonally. And the auto collect of power ups would also be nice. I also find it weird that the dash goes in the look direction and not the move direction. A longer dash would also be better. Cool bullet hell game with lots of replayabillity!