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A jam submission

Chance ChampionsView game page

Roll the dice. Assign the stats. Fight to the death. Repeat
Submitted by PrionDisease — 1 hour, 25 minutes before the deadline
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Chance Champions's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29782.7832.783
Overall#37442.3772.377
Presentation#38202.3482.348
Enjoyment#42902.0002.000

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We engage with the concepts of chance and taking risk. We literally roll the dice as well, after which the player can set the opponents stats

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

What a fantastic idea at the core of this: that you can decide what your enemy stats are based on random rolls. This works very wonderfully as a prototype, and would love to see where this could go.

My main feedback would be on little polish details. It would be good to see the fight end instead of jumping straight to a victory screen. It would also be good to see which dice I've already used a bit easier. But these are simple little chances to help develop a very cool game idea. Good work!

Submitted

Neat battle game! I like the music, the dice rolling and the fights. Kind of reminds me of swords and sandals but with random stats.

Submitted

the idear is very nice. I like the vibe too

Submitted

I'd like to see more elements and choice than what's given, and the stat choosing menu can be really confusing at first. But it's pretty good for what it set out to do.

Developer

Thanks, we wanted to show more detail on the stat screen but ran out of time.

Submitted

I like the concept! It seems like which class you pick and which class the enemy is affects the battles, but it was hard to figure out how. I think showing a class's abilities would help make deciding where to put each die more fun and strategic.

Developer

Thanks! It does affect the "base stats" which we wanted to show, but ran out of time.

Cute concept!

When assigning stats, there's so much free space available in the center of the screen. I would change the UI to make the stats much bigger so it's easier to see and assign points. I think it'd also be cool to be able to see the stats of the opponent on the same screen (since it already shows who the opponent will be).

Auto-battle was very cute :)

Developer

Thanks for the positivity and feedback!
We agree! That screen gave us the most trouble by far. We wanted to show a lot more of the stat interplay, but ran out of time.

Submitted

Very interesting concept of deciding the enemies stats. Presentation was fine and the auto battles played out nicely.

Developer

Thank you!

Like it, hope to see more content of the game

Developer

Thank you!