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viksaDev

34
Posts
3
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A member registered Jul 21, 2021 · View creator page →

Creator of

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Thank you :)

Thank you I appreciate it :)

Thank you so much :)

(1 edit)

Thank you I really appreciate it :)

Thank you so much :)

Thank you I appreciate it :)

Oh wow. Didn't expect an online game in a jam. Very interesting view on the theme. Could be very fun with a lot of peeps :) 

Oh man. Sad it's  short. But it's understandable, I myself had to make it short. Anyway I like the idea. Would love to see a longer version after the GJ if you plan on finishing it. Good job :)

Thank you so much. Yeah idk why that was happening. Probably with the way I scripted the connection point. Anyway thank you for playing :) 

Thank you for playing the game :)

Yeah I agree. It might have been better to color the buttons and pipes but didn't really think about it since it was like a really small part in the puzzle. And about the third level, I don't know if you tried but jumping in places or in a short distance increases your jump.

Thanks for playing the game.

Yeah, now that you mentioned it I forgot to add collider so that doesn't happen. But you can still reset the level when pressing R. I mentioned that in the description 

Wow what an interesting art style and really fun game. The clay models are pretty sick.

Good job :)

Thank you for playing the game :)

Yeah, I made the door transition in script and I didn't have the chance to test the game on others devices so I wasn't sure if all devices had the same time transition. And yeah I agree not the best physics since I had to fix already a lot of problems, and if I tried to fix every single one I probably wouldn't have enough time to finish the game lol.

Thank you for playing the game :)

After the platformer level the next door leads to a screen with thanks message. So don't worry you didn't miss much

Thank you for playing the game :)

I knew it might be kinda hard for some people but didn't know it would turn out that hard. It seems couple of people are struggling. Maybe because I play tested it a lot of times I got used to the physics so It didn't seem that hard to me.

Thank you for playing the game :)

Yeah, I agree but doing a lot of different movements for every style took way too much more of my time then I thought and after fixing them I didn't really have the time to add those. If I had an hour or two more I would have probably add them but I guess it's just my bad time management.

Rip to the guy. Did the guy die after you rotated the pipes correctly. Maybe restarting would have helped if you didn't try that.

Anyway thank you for playing the game :)

Right before the boss, but he one shot me ;-;

Thanks for playing the game :)

Yeah lol, sound would have been nice but it was tight schedule. Also would have made the first level longer but I was worried people might rage quit before trying the other ones :P

Interesting concept.

I think it would have been better if you added a slider to the phone so you don't really need to drag it since you can kinda glitch it to the point where you can't see it.

Nonetheless good game and good job :) 

Interesting idea but I feel like there isn't much to do.

If there were puzzles/challenges in between powers it  might have been more fun. Also not a lot of doors lol

Anyway good job :)

Interesting idea but there were some problems.

For example you could open the same door multiple times and could see where the treasure is when the doors are restarting / closing. Also the UI didn't really fit with the environment.

But still good job :) 

Thank you for playing.

And yeah, I agree. Since I tried to mix three different styles it took a lot of time to make all the different movements and a lot of problems occurred which I couldn't really fix them all in the time given. 

Great game.

Had lots of fun playing it and the puzzles are very interesting. I like that there were a lot of levels so it was not short. Just as someone mentioned, it's also fun to gather the collectables.

Good job :)

Interesting game.

But Idk if it was just me but It took me a minute to figure out the first code. I was expecting it to be somewhere around the map and not next to the machine.

Also you've missed couple of colliders (in the tunnels) so you can kinda glitch out the map if you wanted to.

Nonetheless good job :)

Thanks for playing :)

Yeah I totally agree. Had problem with getting stuck on side of walls/platforms but didn't have enough time to fix it. The best way is to not get to close to platforms when you want to jump on them. Jumping in space increases the jump boost so that might help.

Very interesting game.

Liked the idea behind it.

I get that without it, the game would have been very short, and it was nice I guess to set in the vibe, but I think there were a lot more storage rooms than necessary before you got to the main story of the game.

Good game nonetheless, could see it become very popular if you decided to work on it more after the GJ. 

Good job :)

Very nice game. Fit the theme very good.

Like the idea you guys came up with. I didn't mind the main track, I though it was good (also good sound effects).

Good job :)

Great game. I liked the fast pace aspect of it.

If you plan on adding more content after the GJ, I can see this becoming an amazing game.

Good job :)

Very fun game. Liked it very much.

Would definitely play it again in the future if you decided to work on it after the GJ

Good job :)

Very interesting game. Fit the theme very well :P

I liked the small space you had to work with and with the battery life, made it very intense. 

For future reference if you are planning on working more on the game after the GJ I would suggest adding fullscreen (also it kinda bugged me how when you look around the sensitivity is slow, but when you move your mouse in close distance its very fast)

Nonetheless good game, would play it again. Good job :)

You can still play but it's going to be more difficult for you.


But I'll update it later so you can use other buttons to change difficulty. :)

Thank you :)