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Doors & Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #95 | 3.824 | 3.824 |
Graphics | #215 | 3.471 | 3.471 |
Fun | #275 | 3.000 | 3.000 |
Overall | #290 | 3.059 | 3.059 |
Game Design | #299 | 3.000 | 3.000 |
Innovation | #356 | 2.588 | 2.588 |
Audio | #410 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
What's behind the door? A battery to fuel your flashlight? A new passage to the end of the maze - or yet another dead end?
Did you write all the code and made all the assets from scratch?
All the code, UI sprite and title art were created from scratch. 3D models are downloaded from the Unity Asset Store
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Comments
Very pretty game! I love the visual style and models used, everything is playing nicley on the games atmosphere. I can see how it coud be made into a solid horror. Although camera rotation feels a little bit unresponsive
The mood and the visuals are great, sadly i had some trouble because the character kept turning and wouldn't stop :c
I was begging like "no Jump scare please!!" while playing it . good atmosphere and good job!
Scary entry, I wonder if you placed a jumpscare somewhere? The mood is really good and it's visually cool. Nice job
A fan of the slightly creepy liminal vibe. The mouse movement was a bit buggy for me so maybe adding a fullscreen option would help but good job nonetheless.
Good game, to much mouse sensibilty but I enjoy the game! Good job!
Good game, to much mouse sensibilty but I enjoy the game! Good job!
The scrambling for battery in darkness was intense.. and reminded me of when we used to have power outages. Loved it! :D
This a unique game and I enjoyed it. I don't know how I managed to get out of it tho :D
Cool take on the theme. The mouse movement was indeed a bit slow and targeting keys was a bit more work. But I managed to escape!
Very interesting game. Fit the theme very well :P
I liked the small space you had to work with and with the battery life, made it very intense.
For future reference if you are planning on working more on the game after the GJ I would suggest adding fullscreen (also it kinda bugged me how when you look around the sensitivity is slow, but when you move your mouse in close distance its very fast)
Nonetheless good game, would play it again. Good job :)
The graphical style compared with the narrow field of vision made me poop my pants a little but I'm happy I made it out on the first try without getting torn to shreds by something that I'm surely would have torn me to shreds otherwise!!!!