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ViNk Games

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A member registered Jan 26, 2022 · View creator page →

Creator of

Recent community posts

Yup , I had forgotten to add that metadata to this asset , thanks for pointing it out .

Hey Seph ,

I am really glad that you found use for the asset pack. The UI you have created seem to fit the theme of your game and aesthetics .

Good luck for your 7DRL submission.

Game which I can spend hours on. Resource management is well thought , moles have nice personalities and perks.

The game have great potential to extend above game jam and become a full fledged mole hill tycoon.

Fun 3D game with great vibes .

I did struggle with jumps now and then , but it maybe just my skill level.

Good work.

Procedural Spook Simulator !

Friendly critters and Awesome party : 5/7 IGN.

Oh No! you actually discovered that spaghetti code bug which appeared once during my playtesting and tried hard to reproduce , but couldn’t .

Sorry for robbing you from the epilogue which was level 7 :(

Thanks for playing.

Great atmosphere and cool character assets!

Awesome artwork and fun game !

Thank You :)

Loved the concept and graphics was top notch.

Hey ,thanks for playing and the inputs .

I will add Navigation2D to my knowledge base checklist.

Autotile is one hell of a feature Godot offers.

Thanks. That was the gist of it , you want top down precision shooter , be it so .If you want bullet hell , have at thee!

I did have fun creating lot of mess during playtesting.

Thanks for playing and feedback :)

I do agree that the concept can benefit a lot from progression system and level difficulty scaling.

With me getting to know about the Jam after 5-6 days of its theme announcement and having a 9-5 , this was all I could fit in. But, with all the feedback I have received and ideas that I could accumulate, have high hopes for upcoming jams.

I would say so . Its just that whatever the delay is , it takes some time to get used to. Sorry if I am not precise , but it shall be a balance between click spamming vs idling between waves.

Sokoban themed puzzles with a little snake twist was refreshing.

Nice theme and execution. The controls needed some getting used to because of the delay between the waves , otherwise fun game.

Hey , thanks for playing . Glad you enjoyed it .

True that adding more bouncy physics to fireball would have made game more fun.

Thanks for playing!

Now that I think about it, maybe I should have added difficult levels and scaling A.I based on them so that players can choose based on their preference of game time.

Thanks for playing and I am glad that you liked it.

Adding too much A.I to pests made the levels difficult to play (the dumb player that I am) and overshot the total playtime (I was estimating around 2-5 mins max for completing full game). I felt that dumbing them down and reducing their numbers per level made sense to me for the scope of game jam.

But, optimizing difficulty level will be on top of my list if I want to pursue the concept further.