I mean it is bigger than standard, but personally I just move my cursor to be at the bottom of the screen most of the time, works fine for me
VinTJ
Recent community posts
this has been a lovely read! definitely one to remember. it's bittersweet yeah, and I think the pacing was worked out nicely (re:afterword and struggling with it early in dev). I do feel like for both the main story and epilogue, it ended much quicker than I expect, like somehow I expected it to keep going for at least ~20 more lines, but I guess it's fun to leave things open to interpretation!
I wanted to even see the page again to do pay-what-you-want donations, if any, but I guess this is meant to be fully free 😅
if this ever becomes a fuller game somehow (I guess it's a tonal clash to add more SoL scenes when it's pretty sad and so maybe it's a bad idea), I think it'd be interesting!
that's fair. I do feel like if Nono is meant to be depicted that way, having the MC mention it in monologue, or having her confusion be presented with quotation marks on things she's not sure about, it could indicate the tone and the fact that she is slightly unsure. Putting an ellipsis could also work, but that's a case by case basis.
thank you again for the rest!
finally tried the demo for this! I definitely think the art is very cute and it has promise, but there's quite the oddities and typos on lines and it's a bit of a pet peeve of mine lol
1. Nono saying the line "Can I now go to the shopping with you" after doing her transform, which could just be shortened to "go shopping with you". I don't mind longer lines, but "to the" here would seem better if followed with an actual place, instead of just cutting the sentence flat? I just mean it would make more sense if it was something like "can I now go shopping to the store with you", or something.
2. picking to pressure her on arrival also has one of the textboxes saying "You" on top of the textbox instead of "Nono", and the actual line starts with "covers her face in embarassment and shakes her head". This should be a narration line so there shouldn't even be a name in the UI, and the actual line should have "Nono" in front of it.
3. I almost forgot how Day 1 kitchen interactions and constantly eating toast have a line that's out of order, and hits the player with "But I don't, I eat more toast" out of nowhere and feeling disconnected from its previous line.
Other gameplay oddities are definitely me seeing Nono's stats go down to 0 out of nowhere on Affection & Lust upon loading any saves at all, in general. Even if I had 30 or 50 at a time, I'm not sure it's just negative interactions. Dunno if me getting caught shower-peeking that one time is the reason, but it keeps happening even when I start anew. Seems to happen pretty often.. even at one point I unlocked the "fondle" interaction option and then soon after I lose it lol.
I'll assume the public demo is just a little bit behind compared to patreon / eventual kickstarter backer builds, so I won't try to be too meticulous since it's probably too early to do so. but it definitely seems like lots of polish are in order. I just hope the project turns out well!