Fun. Makes me wonder how a full roguelike game like this would turn out.
Voidcreep
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Woah the camera bug is weird. There is supposed to be a light for the cameras as well so you can actually see through them. It actually looks fine for me and you are the only person to mention this. I know light sources can be like an optimization issue so like maybe Godot has thing to automatically turn them off based on the performance of your pc?? That's my best guess. Thanks for the feedback though im actually interested in what could cause this cause im not completely sure right now.
Also, yeah the sonar is on me. Since i already know the map i barely used the sonar so I basically didn't notice the bug until the end of development and ran out of time to fix it.
This is what its supposed to look like btw
Needs some sort of difficulty progression, once you survive for like 5 seconds you can probably survive for ever. I survived 120 seconds but could have went a lot longer if i wanted to. So making it harder the longer you go would have been good. The visuals are great though one of the prettier games I've played for the jam.
Fun game although I feel like tighter controls, instead of this momentum based movement I guess you'd call it, would have been better considering how many enemies you have to dodge, but you could argue that's just personal preference. Also there are times where the little virus thingy you play as rotates the wrong way when it gets hit. This might not be a bug since it does fix it self after a bit, but if it is then you can probably fix it by just locking the two other rotation axes you arent using, which are probably x and z, on the rigidbody (that I am guessing you are using).