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Voidcreep

36
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10
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A member registered Jan 17, 2022 · View creator page →

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Very fun and has a lot of character. Good job!

(3 edits)

nice presentation and controls, although my biggest problem with the game was the camera. For example there have been times where you drop down and the camera doesn't show the bottom but there were never spikes on the bottom until one time there was and I couldn't tell until I died to them. And then when i realized i had to dash over the spikes i also couldn't see the other end of the fall so i didn't know how far i needed to go and again fell and died. I usually dont like to bring up too many criticisms in a game jam since this is for fun but considering the camera was the one thing keeping this game from being honestly good i thought id let you know so you can improve in the future. (id recommend zooming the camera out for a game like this, and it'd be better if the camera didn't follow the players y position. Unless of course you need it too if the payer needs to go up or down past the camera's view)

Also if you press the jump button twice quickly you jump higher which is the only way to get over a wall which is right before you get the dash upgrade. This isnt a bad mechanic but i at first thought it was a bug since you didnt mention that this was possible in the controls. So i wouldnt be surprised if alot of people stopped playing there.

Anyways, I hope you take this criticism well. And at the end of the day you made an enjoyable enough game in 2 days, good job. :) 

woah, might be the weirdest bug ive seen for this game. Ill look into it but im glad you enjoyed the game!

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Very fun and clever puzzles, very good use of the theme and prerequisite as well! My favorite game in the jam right now.

oh damn, good catch. The points are off although the teleporting is intended, it actually sends you back so the player wouldn't go past what godot can handle.(basically a quick band aid fix to make it endless since there wasn't much  time for thinking up a better system)

Thanks for letting me know!

lol, you're good, the game was fun :)

dumpling's drowned: 65

Fun game!

I respect the direction towards atmosphere and presentation. Probably the best looking game in the jam.

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No clear goal to shoot for, like a timer or score or something and yet i played this game longer than any other just to see how OP i could get since there was no limits to the upgrades. I also got the star and it did what i was hoping it would. Fun game!

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high score: 164

fun game only thing is, it'd be nice for the difficulty to increase over time. Also, great concept fits the theme really nicely.

really like the concept i got stuck a couple times because i think i ran out of money but its hard to tell since i didn't see any ui for it. That being said one of the more fun and original concepts I played for the jam. 

those attacks look really cool

Very cool presentation, and very creative in general with its backstory and concept, fun game.

fun concept, fairly hard too I think my biggest army was like 14.

Very good looking game

fun concept, the gameplay loop was very simple but i wouldn't have minded a couple more stages for rebuilding the plane

pretty nice looking game

neat concept, controls are very floaty though 

Fun. Makes me wonder how a full roguelike game like this would turn out.

love the twist on golf, kind of gave me ribbit king vibes if you know about that.

Fun game cool concept 

I do like the almost abstract presentation of this one.

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Woah the camera bug is weird. There is supposed to be a light for the cameras as well so you can actually see through them. It actually looks fine for me and you are the only person to mention this. I know light sources can be like an optimization issue so like maybe Godot has thing to automatically turn them off based on the performance of your pc?? That's my best guess. Thanks for the feedback though im actually interested in what could cause this cause im not completely sure right now.

Also, yeah the sonar is on me. Since i already know the map i barely used the sonar so I basically didn't notice the bug until the end of development and ran out of time to fix it.

This is what its supposed to look like btw


Very good looking game and the mini game at the end had some cool kind of turn based strategy thing going on when I was trying to get all the endings.

Fun game, I liked the art as well. Nice music too.

Yeah lol I don't blame you for not finishing. Half way through development I realize I was getting scarily close to making a "rage game" so I ended up making it easier and even then its still pretty hard, even I struggle still. Thanks for playing though!

Very clever use of the limitation added some strategy and also risk whenever I wanted to pick smaller fish that were right next to bigger fish. Like the graphics as well although some sound design obviously would have been nice.

Highest score I got was 40 btw

Very satisfying to kill everything so it kept me playing the whole 10 minutes. I enjoyed it a lot.

Gameplay wise very fun and even graphically speaking is nice, I really like how the environment looks. Pretty good looking game for a 3 day game jam.

 I was planning on having some sort of monster or threat like that for the game but ran out of time. I'm glad you liked it though thanks for playing!

The controls are in the game page btw

Needs some sort of difficulty progression, once you survive for like 5 seconds you can probably survive for ever. I survived 120 seconds but could have went a lot longer if i wanted to. So making it harder the longer you go would have been good. The visuals are great though one of the prettier games I've played for the jam.

Great visuals, great gameplay. As far as a game like this goes honestly there isn't really anything to improve, except for of course adding more mechanics and variety and stuff but I'm talking about within the scope of the game.

My high-score is 1529 pts and smallest cut is 0.01902945 mg(s) btw

Fun game although I feel like tighter controls, instead of this momentum based movement I guess you'd call it, would have been better considering how many enemies you have to dodge, but you could argue that's just personal preference. Also there are times where the little virus thingy you play as rotates the wrong way when it gets hit. This might not be a bug since it does fix it self after a bit, but if it is then you can probably fix it by just locking the two other rotation axes you arent using, which are probably x and z, on the rigidbody (that I am guessing you are using).

Really dig the music and the presentation is cool too, my favorite part is probably the visuals.

https://voidcreep.itch.io/into-the-depth