Very fun and has a lot of character. Good job!
Voidcreep
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nice presentation and controls, although my biggest problem with the game was the camera. For example there have been times where you drop down and the camera doesn't show the bottom but there were never spikes on the bottom until one time there was and I couldn't tell until I died to them. And then when i realized i had to dash over the spikes i also couldn't see the other end of the fall so i didn't know how far i needed to go and again fell and died. I usually dont like to bring up too many criticisms in a game jam since this is for fun but considering the camera was the one thing keeping this game from being honestly good i thought id let you know so you can improve in the future. (id recommend zooming the camera out for a game like this, and it'd be better if the camera didn't follow the players y position. Unless of course you need it too if the payer needs to go up or down past the camera's view)
Also if you press the jump button twice quickly you jump higher which is the only way to get over a wall which is right before you get the dash upgrade. This isnt a bad mechanic but i at first thought it was a bug since you didnt mention that this was possible in the controls. So i wouldnt be surprised if alot of people stopped playing there.
Anyways, I hope you take this criticism well. And at the end of the day you made an enjoyable enough game in 2 days, good job. :)
Woah the camera bug is weird. There is supposed to be a light for the cameras as well so you can actually see through them. It actually looks fine for me and you are the only person to mention this. I know light sources can be like an optimization issue so like maybe Godot has thing to automatically turn them off based on the performance of your pc?? That's my best guess. Thanks for the feedback though im actually interested in what could cause this cause im not completely sure right now.
Also, yeah the sonar is on me. Since i already know the map i barely used the sonar so I basically didn't notice the bug until the end of development and ran out of time to fix it.
This is what its supposed to look like btw
Needs some sort of difficulty progression, once you survive for like 5 seconds you can probably survive for ever. I survived 120 seconds but could have went a lot longer if i wanted to. So making it harder the longer you go would have been good. The visuals are great though one of the prettier games I've played for the jam.
Fun game although I feel like tighter controls, instead of this momentum based movement I guess you'd call it, would have been better considering how many enemies you have to dodge, but you could argue that's just personal preference. Also there are times where the little virus thingy you play as rotates the wrong way when it gets hit. This might not be a bug since it does fix it self after a bit, but if it is then you can probably fix it by just locking the two other rotation axes you arent using, which are probably x and z, on the rigidbody (that I am guessing you are using).