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A jam submission

TalassophobiaView game page

Experience what it feels like to awaken, lost in the ocean.
Submitted by Perceve — 5 hours, 4 minutes before the deadline
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Talassophobia's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#403.2134.250
Concept#793.0244.000
Overall#932.4103.188
Presentation#1061.8902.500
Enjoyment#1121.5122.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Aitor Izurrategui de Castro

Software used
Unity, Visual Studio, Photoshop, Miro

Use of the limitation
Tried to make the player feel as small as possible

Cookies eaten
0

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Comments

Submitted

I do like the almost abstract presentation of this one.

Developer

Thank you!

Submitted

movement was frustrating, i imagine that was on purpose (my game’s movement was intentionally difficult). but you did a good job conveying a sense of scale and environment, i just wish there was more to do!

Developer(+1)

The movement was intentional yeah! There was definetly plans to add progression in some way but ran out of time hahahaha. Thank you for playing! Your submission was cool btw, definetly conveyed better that the difficult movement was intentional.

Submitted

I really liked the concept and artsy feel of potraying a phobia. I think the actual gameplay couldve been a bit different and the character less immersion breaking and I think this wouldve been a real nice piece. 

Developer

The character model definetly needed some "improvements" haha, basically I had no time left but I agree it should've been a prority. The character controls were trying to make the player feel slow and hard to maneuver (I was basically trying to emulate how it feels to swim in the sea). But I deffinetly missed something because I am not getting the desired experience in players hahaha so thank you for your feedback!

Submitted

I'm sorry if this sounds rude, but is there a game somewhere in that executable or is it just a joke about being trapped in an ocean with no way to escape?

Developer(+1)

Well there's nothing you can achieve or accomplish and no objective at all. Would've loved to implement some ways to make the player feel progression but ran out of time. The whole thing was just trying to be an experience about feeling lost, small and defenseless. Thank you for your feedback!

Submitted

As someone who knows just too much about thalassophobia, I could hear my heartbeat while playing it. I really like the visual effects!

Developer(+1)

It really encourages me to hear that. My main focus was to get the feel right in order to enhance that feeling. Thank you very much for playing!