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VR OC

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A member registered Jan 23, 2022 · View creator page →

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Notes:

-Grabbable objects can be grabbed at a distance or directly.

Bugs:

-Grabble objects may bug out player when you try to crouch and directly grab objects at your feet.

-Player movement speed is too fast (was used for testing).

-PC version hand interactions are slightly broken but can still finish game.

(1 edit)

Notes:

-Grabbable objects can be grabbed at a distance or directly.

Bugs:

-Grabble objects may bug out player when you try to crouch and directly grab objects at your feet.

-PC version hand interactions are slightly broken but can still finish game.

Hi Ian

Thank you for checking out the submission and the feedback is appreciated. 

-I had meant to fix the physics interactions between the player and interactable objects, but wasn't able to before submission. 

-As far as the movement speed I now realize I never turned it backdown from the higher speeds I was using during testing.

-The art assets were free but mismatched. I tried to modify things a bit to make them my own. 

-The lighting was something I struggled with for a few days, in the end I just had to move on with what I had. It is always surprising the elements I get stuck on during these jams.  

Thank you again. Cheers!

Thank you. There was supposed to be enemy npcs, health and O2, and a mechanic with the asteroids. I had to cut a lot to get it submitted in time. VRIF and Hurricane VR are great. I've been meaning to check out and use AutoHand in a future project.

Bojack is the best. The pen ultimate episode is incredible. Cheers.

I meant to ensure the player colliders didn't bug out with other objects in the physics matrix, but wasn't able to get to it. I enjoyed the Clip Clop game. Made we want to make an Oregon trail game. 

Really cool concept. I could see making a whole game out of this. 

Whip mechanic was fun.

Your voiced tutorial was great and I really liked your map.

This one was a lot of fun. I have been wanting to make something in AR where your hands are the player objects. 

I really liked the re-center  options and the UI. Good music choice.

Might sound weird but I really liked your loading screens and how smooth transitions felt. 

Vfx were interesting and unique. 

Concept was cool. I liked the black hole mechanic and the vfx used. Took me a min to figure out the zip line and had trouble getting it working.

Concept was great. I like how you are adding to the traditional vr bowling mechanics. I could see this being built into a full game. 

Looks like a good base for a full game. I liked your choice for the skybox.

(1 edit)

-I switched platforms from android to windows right before submission for... reasons, and that broke some of the hand interactions. It is still playable from start to finish though.

- Got the Quest Build submitted but haven't tested it yet.

I was wondering why the bullet trails looked weird. Thank you. For the gun if you aim straight down it should load 10 rounds.  I meant to have some menu and ui but ran out of time.