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AsteroidsVsSatellitesFixed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #2 | 3.200 | 3.200 |
Overall | #4 | 2.667 | 2.667 |
Concept - How exciting or unique the game is. | #5 | 2.400 | 2.400 |
Enjoyment - How much you enjoyed playing this game? | #5 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
VRIF framework, Epic Toon FX, Power Cell AAA, Sci fi styled modular pack and sci-fi turrets. Sfx and music from pixabay.com
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Comments
Notes:
-Grabbable objects can be grabbed at a distance or directly.
Bugs:
-Grabble objects may bug out player when you try to crouch and directly grab objects at your feet.
-PC version hand interactions are slightly broken but can still finish game.
Impressive amount of content here - great job!
The overall atmosphere and feel of the game was great, but I did feel the movement speed was too fast, made me a bit sick.
Some of the interactions were clunky, I'd sometimes be interacting with something then suddenly be propelled onto the roof of the building!
Some of the game elements are really nice, but I feel for a Jam entry, it's probably best to make them a bit easier to achieve. Also, some of the art styles didn't really match, so it had realistic looking hands and environment, but then the inside of the buildings were flat shaded and a little cartoony. Not that it's a big issue and didn't take away from the enjoyment of the game, but it was quite noticeable.
Overall, a fun experience and a fantastic job - nicely done!
Hi Ian
Thank you for checking out the submission and the feedback is appreciated.
-I had meant to fix the physics interactions between the player and interactable objects, but wasn't able to before submission.
-As far as the movement speed I now realize I never turned it backdown from the higher speeds I was using during testing.
-The art assets were free but mismatched. I tried to modify things a bit to make them my own.
-The lighting was something I struggled with for a few days, in the end I just had to move on with what I had. It is always surprising the elements I get stuck on during these jams.
Thank you again. Cheers!
I managed to replace the batteries, but the minigame on the building was too difficult. I encountered a bug that caused me to jump every time I crouched, which was quite disorienting. Overall, it had nice VRIF implementation.
I meant to ensure the player colliders didn't bug out with other objects in the physics matrix, but wasn't able to get to it. I enjoyed the Clip Clop game. Made we want to make an Oregon trail game.
Impressive number of gameplay mechanics (buttons, blast doors, power cells, a crane with controls). That's a lot to implement during a game jam 👏🏻
I recognize the VRIF. It's really cool 😎
I used it in two of my previous projects.
Thank you. There was supposed to be enemy npcs, health and O2, and a mechanic with the asteroids. I had to cut a lot to get it submitted in time. VRIF and Hurricane VR are great. I've been meaning to check out and use AutoHand in a future project.
Bojack is the best. The pen ultimate episode is incredible. Cheers.
-I switched platforms from android to windows right before submission for... reasons, and that broke some of the hand interactions. It is still playable from start to finish though.
- Got the Quest Build submitted but haven't tested it yet.