These guys carry so much personality and humor, I love it! From the crazy faces to the silly little phrases slapped next to the minis, they just ooze character and wackiness. In short: Non est malum, est multe bene!
Vurrunna
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As a self-proclaimed connoisseur of Kobolds, I must say this is a very fine set of minis. They do a great job of expressing the wacky personality of Kobolds, and their general lankiness gives them a nice and distinct style. It'd be cool to see alternate color schemes for these guys, such as other scale colors (blue, yellow, green, etc.). Excellent work!
Nice work! I especially like the ranger's outfit--his rich green coat and brown trousers pair well together, and he has a weathered and dangerous air about him. If you plan on making more paper minis, I'd encourage you to use more space for your minis to fit into, either by editing the provided paper minis template or creating your own--that way you won't have to cut off your characters' feet, or shrink them down to fit. I hope we'll see you again in the next Jam!
I plan on making more than one paper mini for the Jam, and I find it's usually easier to create an individual sheet with multiple copies of the same character (since I usually make stuff for wargaming, where it's better to print off five of the same model at a time than one of five models). Is there a limit to how many pages our submitted file takes up, or can we use as many pages as we like?
Ironically, I've been a dire fan of Redwall for years, and only just recently read the original book (I watched the animated rendition back in middle school, and used that as my reference point to read other books in the series). I'd say it holds up rather well, though the theme of "All vermin are bad, all goodbeasts are good" can get disappointing at times.
That's a fair point. I would have liked to have taken the time to balance out the point cost better, and meant to, but dropped the ball. As it stands, I don't view this as a finished ruleset yet, just as enough of a skeleton to shamble its way onto the playing field. I encourage folks to rate it with that in mind :)
That said, this project was a fun thought experiment to get some ideas down on paper, and if nothing else, it is still the skeleton of a game I can build off of in the future. I'll admit I've never had a head for balance and points management, so that was unlikely to ever succeed, but I hope to expand these rules a bit closer to completion once this Game Jam is finished.
Yep! Mouse Guard and Redwall, though it leans a bit more into Redwall for scale and setting and such. As for balance, not a lick of it! I am a terrible time manager, and wasn't able to get a single test match in. I basically shot from the hip and hoped the numbers lined up well. My idea was that the Freebeasts only had to take 4 Objectives, while the Vermin had to wipe out the Freebeasts. The point imbalance is meant to help account for the Vermin's activation order.
Thank you! I wanted to try and make the units feel even more unique, but lost track of time over the weekend. The Chain of Command is inspired by the initiative order from The Banner Saga; I was fascinated by the idea that both sides always had an equal number of activations, even if one side had less units than the other.
Thank you! The designs are a mix between Mouse Guard and Redwall, leaning more on Redwall for scale, but I did have plans to make a bit ol' Snake someday; making some other big critters, like birds of prey (Owl, Hawk, Eagle, etc.) or larger mammals (Wolves, Deer, Bears, etc., all dressed up like the others but much bigger) would certainly be fun!