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Battle for Elhorn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #7 | 3.727 | 3.727 |
Originality | #10 | 3.818 | 3.818 |
Adherence to the Theme | #11 | 3.818 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved Redwall as a child. After reading this and getting a little hyped up to play I just might go dig up a copy and see how it holds up 20 years later.
Ironically, I've been a dire fan of Redwall for years, and only just recently read the original book (I watched the animated rendition back in middle school, and used that as my reference point to read other books in the series). I'd say it holds up rather well, though the theme of "All vermin are bad, all goodbeasts are good" can get disappointing at times.
Mouse Guard miniatures! Wonderful! If you keep developing on this, consider bigger animals. Your band of mouse heroes fighting a snake or owl would be super cool!
Thank you! The designs are a mix between Mouse Guard and Redwall, leaning more on Redwall for scale, but I did have plans to make a bit ol' Snake someday; making some other big critters, like birds of prey (Owl, Hawk, Eagle, etc.) or larger mammals (Wolves, Deer, Bears, etc., all dressed up like the others but much bigger) would certainly be fun!
I really like the set activation order in Chain of Command for the Vermin, and both the flavor and sheer unit variety are fantastic!
Thank you! I wanted to try and make the units feel even more unique, but lost track of time over the weekend. The Chain of Command is inspired by the initiative order from The Banner Saga; I was fascinated by the idea that both sides always had an equal number of activations, even if one side had less units than the other.
:D is it based on mouseguard?? love those comics.
how did you balance the points? seems a big difference 50 vs 30. Have you had the opportunity to test it?
Yep! Mouse Guard and Redwall, though it leans a bit more into Redwall for scale and setting and such. As for balance, not a lick of it! I am a terrible time manager, and wasn't able to get a single test match in. I basically shot from the hip and hoped the numbers lined up well. My idea was that the Freebeasts only had to take 4 Objectives, while the Vermin had to wipe out the Freebeasts. The point imbalance is meant to help account for the Vermin's activation order.
I don't mind playing imbalanced games if there's a point, strategy etc. But I can't get very frustrated if the game is really imbalanced and I don't know it until I play it :)
That's a fair point. I would have liked to have taken the time to balance out the point cost better, and meant to, but dropped the ball. As it stands, I don't view this as a finished ruleset yet, just as enough of a skeleton to shamble its way onto the playing field. I encourage folks to rate it with that in mind :)
That said, this project was a fun thought experiment to get some ideas down on paper, and if nothing else, it is still the skeleton of a game I can build off of in the future. I'll admit I've never had a head for balance and points management, so that was unlikely to ever succeed, but I hope to expand these rules a bit closer to completion once this Game Jam is finished.