Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tales

22
Posts
1
Followers
A member registered Jun 11, 2020

Creator of

Recent community posts

Hm... Well, I was able to reproduce the bug twice in a row. For your reference, this is on Windows 10, run in windowed mode w/o adjusting size on a 1440p monitor.  I didn't score any  points, just clicked around right at the start   (getting a false positive), then waited for the end-screen.  

I'll admit, I couldn't even get past the platformer. The controls were quite sensitive, and the time pressure was tuned very aggressively. It's a very cool concept, but it's connection to the theme is a bit tenuous.

Pretty fun; though it wasn't clear how I was supposed to keep the lion alive, as they didn't seem interested in the apples, nor the deer.

Seriously amazing game. It's criminal this hasn't been rated by more people. I love the concept. It's so over-the-top it just had me grinning the whole time. Though it was a bit frustrating when enemies would spawn nearly right underneath me.

I'll admit, I had no clue what I was supposed to do. I saw the squares jiggle; and a button on the side with a diagram... but nothing  easily intuited worked. Though reading the store page clarified things, it would have been handy to have a line of text explain that in-game.  Also, none of the end-game buttons worked.

A neat concept; though the bugs are quite numerous. For instance, you'd frequently drop items by moving the mouse in just the wrong way; or otherwise you might push yourself into a wall and either fall through to the void or else get stuck for all eternity  (or until you hit r). Overall, well done.

A pretty interesting concept. I will say that the boss being static in the center does somewhat relegate aiming to being a relatively  tedious rather than integral task. But overall, I feel like the boss fight offers a nice balance of difficulty. I appreciate the gradual way it ramps up in intensity/difficultly.

A fun experience. There was no explanation of the controls in-game, so it did take me a while to figure out what I was supposed to be doing.  Overall, good execution.

The visuals are great, but the controls are quite difficult, and the gameplay lacks much depth.   This paired with the heavy smoke in the main combat area makes surviving for any length of time very difficult.

Very nice!  Where the assets your own or  did use use online assets? Likewise for the sound. But overall, the gameplay is nice, and is matched by nice visuals. Well done.

It looks good from the screenshots; but I'm not sure how to run the game. Does Roblox not have a way of sharing a game as a standalone application?

The sprites were cute; though I couldn't quite figure out the controls. I s saw there were these little tiny menus near the robots; but I had no clue what they did.

Good work. The music loop did get repetitive quite quickly. I would highly recommend you check out   https://freesound.org/  for CC0  (basically public domain)    sound effects and music.

Good work. The music loop did get repetitive quite quickly. I would highly recommend you check out   https://freesound.org/  for CC0  (basically public domain)    sound effects and music.

Unfortunately, Itch.io flags this as potentially dangerous, so I wasn't able to play it. Be sure to double check  file-permissions, as that can trip the antivirus-scans if files are password-protected.

I've had my own experiences with command-line game-programming, and I can respect the work that likely went into all of this. One thing I will note, is that it *is* possible to get arrow-key navigation  in the command-line (at least on windows and linux). Which can make menus be far more interactive than typing in text.

Well, other than the game-breaking bug that you are already aware of, It's very cool. I had fun trying to push the boss off the edge  into the water, but alas could not.

Unfortunately; just as Gabnificent said; the '.pck' file is missing. You were likely using Godot, but the default export settings will create an exe with a dependency on a '.pck' file. There are ways to create a standalone.exe, but otherwise - for future jams, simply submit a zipped folder containing all the stuff that Godot generates when exporting.

An interesting  concept. It took me a while out what exactly I was supposed to be doing, but once that clicked, it was an interesting balancing act. Only controlling the speed and duration of each burn is definitely a unique spin on orbital mechanics.

It was enjoyable; though  it was frustrating that you had to manually exit the game in order to try again.

Er... not sure how so. I  beat the game in under 20 minutes