Hm... Well, I was able to reproduce the bug twice in a row. For your reference, this is on Windows 10, run in windowed mode w/o adjusting size on a 1440p monitor. I didn't score any points, just clicked around right at the start (getting a false positive), then waited for the end-screen.
Tales
Creator of
Recent community posts
I'll admit, I had no clue what I was supposed to do. I saw the squares jiggle; and a button on the side with a diagram... but nothing easily intuited worked. Though reading the store page clarified things, it would have been handy to have a line of text explain that in-game. Also, none of the end-game buttons worked.
A pretty interesting concept. I will say that the boss being static in the center does somewhat relegate aiming to being a relatively tedious rather than integral task. But overall, I feel like the boss fight offers a nice balance of difficulty. I appreciate the gradual way it ramps up in intensity/difficultly.
Good work. The music loop did get repetitive quite quickly. I would highly recommend you check out https://freesound.org/ for CC0 (basically public domain) sound effects and music.
Good work. The music loop did get repetitive quite quickly. I would highly recommend you check out https://freesound.org/ for CC0 (basically public domain) sound effects and music.
I've had my own experiences with command-line game-programming, and I can respect the work that likely went into all of this. One thing I will note, is that it *is* possible to get arrow-key navigation in the command-line (at least on windows and linux). Which can make menus be far more interactive than typing in text.
Unfortunately; just as Gabnificent said; the '.pck' file is missing. You were likely using Godot, but the default export settings will create an exe with a dependency on a '.pck' file. There are ways to create a standalone.exe, but otherwise - for future jams, simply submit a zipped folder containing all the stuff that Godot generates when exporting.