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Magic Map Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5858 | 2.182 | 3.333 |
Style | #6507 | 1.746 | 2.667 |
Overall | #6594 | 1.782 | 2.722 |
Enjoyment | #6958 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A text-based terminal adventer, where you are using the plans of a building to explore the building, and to rearrange the rooms, the size and shape of the rooms is central to solving the puzzles.
Development Time
(Optional) Please credit all assets you've used
Only C++ standard was used.
No engine, no graphics (This is a terminal game).
The MinGW64 compiler was used to port this to Windows 10.
I did use MY OWN prior code: The so-called Skripler engine (defined in the skripler namespace) this was created one weak before the start of the project. It is a unicode engine for C++ which handles all the display.
All code was written by me
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Comments
I'm afraid the game doesn't run (properly) under itch.io Sandbox - which is a shame, because I'm really interested in TUI-based games (like Dwarf Fortress!) :(
I've had my own experiences with command-line game-programming, and I can respect the work that likely went into all of this. One thing I will note, is that it *is* possible to get arrow-key navigation in the command-line (at least on windows and linux). Which can make menus be far more interactive than typing in text.
I don't understand what the sliding rooms thing is about.
Didn't get very far, but it is VERY impressive, and i quite enjoyed the humor!
I always wanted to try one of these types of games. I don't know if I was entering the "enter room" commands correctly. I tried matching the on-screen commands exactly, adding quotation marks, adding brackets, typing the whole command, typing just the parts in quotes, but nothing changed. I think some extra feedback on commands working or not working would help.