The gameplay loop is really satisfying, though I'd definitely spend some time fine tuning the frequency of spawns.
I'd also love to see some variety in how the enemies attack maybe some swooping in or loosely circling you until you bat them away. I find the presentation amazing, aside from obstacles blending in quite a bit.
The Kobold is super endearing!
WalkanFL
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Really solid concept that comes together with the visual and sound effects, the backing tracks are also stellar!
The control scheme is definately tough to get the hang of so i'm curious about that update hah
My only other note would be to make the generated terrain have less of a hard cut at the end. Maybe with some fog or an animation if it doesn't tank the performance lol
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