I love the shiny white graphics
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Cosmic Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #819 | 3.850 | 3.850 |
Style | #1218 | 3.775 | 3.775 |
Overall | #1616 | 3.450 | 3.450 |
Enjoyment | #3491 | 2.725 | 2.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls for the game involve scaling a cube controlled by the player
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Really solid concept that comes together with the visual and sound effects, the backing tracks are also stellar!
The control scheme is definately tough to get the hang of so i'm curious about that update hah
My only other note would be to make the generated terrain have less of a hard cut at the end. Maybe with some fog or an animation if it doesn't tank the performance lol
The effects are awesome. Especially the world collapsing when I you die!
Had a hard time understanding how to move the eyeball exactly, but the idea is pretty good and can see it overall being great with a bit more tuning, still a good game.
I am curious to see how the controls will feel after the jam. I am not dexterous enough to get anywhere currently, but the concept is nice. Great work! :)
Very cool looking and fun to play, although it's quite complicated to learn. The music and sounds were on point too!
You know what, this was very fun to learn. I'm not that good at this game (and yes, the controls are kinda weird too), and I only played on peaceful mode lol, but the basic concept is very unique. I like the challenge of scaling the cubes up or down depending on the obstacles ahead. Also, for a 96 hour development, this was quite polished. Well done!
Sorry for spamming the leaderboard, I just had to take first place on the chaotic mode haha. I really enjoyed this, it felt like each time I died it was because I made a mistake. The only feedback I have is that the controls sometimes feel unresponsive because the input you just gave doesn't seem to go through. If you could fix that I'd love to see this on Steam as a true test of one's coordination. Really well done. Very unique take on the theme too!!
The art style is very nice and the concept for the game is promising. However I feel the controls were not very intuitive which made it hard to play, also they were unresponsive at times. If these issues were ironed out I could see myself having a lot of fun with this!
Great job with the visuals, went crazy. I wish I was good at these type of games tho lol
Really good concept for a rythme game and nice visuals!
The inputs weren't very responsive a find the game a little too hard, but other that I had a really good time, good job!
I DO NOT HAVE ENOUGH HANDS FOR THIS SH-T!
Great aesthetic, very challenging but in a way that makes you want to have one more go. There was a little bit lag in places when changing shape which was jarring but not game breaking. Would love to see this worked on, and incorporate more of an audio rhythm element (perhaps a stronger beat or some other visuals moving to the beat).
The presentation is amazing! The idea is great. But honestly I just couldn't get used to the controls. Perhaps I did not understand correctly how to play it. Still one of the best looking games of the jam.
I like it. reminds me of those classic flash games "run" and "bloxorz" from back in the day. the visual effects are pretty overwhelming and the controls feel like I'm using vi for the first time again, but it is a pretty unique and inspired take on the scaling theme.
Such a polished game, well done! I found the controls a little difficult, but a lot of fun nonetheless :)
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