Play game
Fried Circuits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #1 | 5.000 | 5.000 |
Visuals | #2 | 4.500 | 4.500 |
Audio | #5 | 4.125 | 4.125 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.875 | 3.875 |
Gameplay | #7 | 3.750 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 45 minutes, solo dev, reused some old code
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really nice entry. It is pleasant puzzle and overall art and feel gives this fitting cyber-ish feeling. Sometimes I was a little confused when and why links get fried. But overall pretty cool game.
Very nice puzzle game! It took me some time to understand how frying tiles worked, but it was fun. An undo button would have been much appreciated because I kept forgetting if I had to left-click or right-click on a tile in the last level, and I had to restart when I made a mistake 😅
Nice challenge and I like the effects of the electricity flowing through the wires. Difficulty is good too, I only had to restart a few levels, and the simple controls are nice. Perfect interpretation of the theme, well done!
Thanks!
First time i completed it on 32/38 felt like i didn't understand the rules
I thought the "open connection" means connection to one of GND
After that i got 39/38
A nice puzzle, i guess some more detailed explanation of the mechanic or examples would improve the experience, but i had fun anyway
I actually forgot the solution to one of the puzzles and had convinced myself you needed to fry 2 to get it done. lol
I really like the twist with extra points for not frying circuits, and the electricity looks great in the cables! I got stuck on this level though, I do not understand why its only 200 in the output
That definitely looks like a bug, haha. Actually was able to reproduce it pretty easily too, the crossover tile is a bit funky so it's probably messing things up, the propagation code is a bit of a rats nest though so I'm not too surprised.
Very nice game! What tool did you use for the pixel art and animations?
Aseprite for the sprites, got it on sale a while ago otherwise I'd still be using gimp. The particle effects are just the GPUParticle2D node in Godot.