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WesGooch

10
Posts
A member registered Jul 10, 2020 · View creator page →

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I felt engaged, especially for a game with one button! The camera size and speed allows for enough time to process the environment and make decisions. 

I found a bug on level 2: I died to a truck after taking a green pill, and the interface for the 'play again' button wasn't functioning.

That was worth the wait, ty!

I like the Dante's Inferno theme.  Unlike other battle card games, this is a card game with a pre-built deck.

The mana counter has difficulty resetting its display every round. 

I'm glad you found replay value in it! I'd love to add more levels after the jam.  

At the moment, having only one level serves the motif of working a repetitive job.

I had a blast with the changing controls. When the racers all burst from the starting line into barricades, I chuckled. I like the challenge of figuring out new controls at each checkpoint. 

some bugs: The sound upon completing the level seems to not be functioning as intended and blasted my headphones, and I found it possible to escape the barricades and the boundaries of the map. 

I really enjoy the mechanics of targets determining movement. It has the potential for some wild chains and fast gameplay in future levels.  

I found a bug when I over-leapt the goal and didn't trigger a game restart when falling. 

Is there a version for windows?

The animations are great. I love the frame-by-frame outlines on objects and buildings.

I wish there was more visual input for progress on dowsing a fire.

Some of the collision handling is a bit wonky. Sometimes I would pick up player 1 and not immediately register that player 2 was holding him, and I had player 1 teleport outside the map for hitting a wall. 

The assets are funky and charming, they remind me of Sega Genesis' style (ie. ToeJam and Earl). 

I ran into an issue with the knock back from the bullets pushing the player into walls, and getting stuck as the collisions masks got caught on each other.  

I like the idea of using projectiles for locomotion, and the artwork is good.