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Wherry

34
Posts
22
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6
Following
A member registered Jan 02, 2014 · View creator page →

Creator of

Recent community posts

Gameplay is good and game ticks the jam theme, good job

Interesting idea of serving pizzas to a bug. But I think there is another bug, because I kept receiving the same order every time

It's really well made and good looking. I don't think I understood the whole idea, but it was fun to play as a sandbox. Art looks nice too. Nice one!

Wow, it's a cool concept and good implementation. The only issue I faced was a plain wall that doesn't seem to have any holes. Great work!

The concept looks interesting, but my mouse always moved off the table, because I had to always move it into the same direction. I think with easier controls it could be an even better game, gj

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It's fun and well made, makes you think. Maybe tasks could have been a bit easier so there is more pressure by the timer. But maybe it's just me, because I prefer action to puzzles :)

I can see you've put a lot effort into drawing sprites and balancing the game and I think it really pays off in terms of overall quality

Glad you enjoyed it! Yep, drift could have definitely been more polished if I had more time :)

I liked the idea of the way you control boxes altough it's a bit too difficult to quickly select the area you want. Some highlighting could have helped.

On one side it's good to not to see your score to avoid micromanagement (reminds Balatro), but it's a bit disappointing to end the game manually to see the score.

Overall the game is relaxing and well made, especially for 48 hours.

As a backend dev I wasn't able to complete the first level :D

But I really like the idea. I think it can be something like a game where you see signals flowing and overloading your system, so you have to add nodes in order to reduce or balance load, just like in real backends.

Congratz on your first Godot project btw!

It took me a while to understand that I need to rotate the player with mouse in order to eat viruces. I liked the biological aspect and sounds, good work!

I liked how you used the theme. It's challenging, but still well balanced. Glowing resources make me want to break stones and collect them :)

I can actually see the potential of this core mechanic, it's very fun and addictive, with increasing difficulty and different types of enemies  it can become even more fun. Great game!

I like the idea, but it was a bit disappointing that after death you are teleported back to tutorial. I would love to see a more polished version of the game :)

I liked the art style and overall quality of the game.

Found it  fun to abuse physics and jump to boxes that are falling apart

The game is difficult, but entertaining. I likee it, but as it was mentioned before, cursor is a bit too hard to use to control the ball

Wow, it really fits the theme. Art style is beautiful. Game is very polished, I like it

Wow, it really fits the theme. Art style is beautiful. Game is very polished, I like it

I liked the idea and how it played, but I think timer is unnecessary

Yea, it's pretty odd, I agree. Thank you for your feedback!

Thank you!

Glad to see  such a detailed reply! Let me explain some of your points. 

1. Sword animations, dumb AI and font. We just had no time to finish it. Creating levels took more than we expected. Each level took 3 hours to build and about a hour to playtest and fix (we actually had 10 levels planned) 

2. I totally agree that changing mechanics didn't work the way we expected. For example, at level 2 we wanted player to walk up to first goblin, click LMB to attack and get hit by him, so player would understand that enemies attack by left mouse button. But it didn't work at all. 

Next time we want to do more prototyping before implementing the rest of the game to get rid of such problems. 
Thank you for playing the game!

Well, I've been walking for few minutes and the game just froze at "Just give up?. The game is a liar indeed.

Art style is beautiful. Controls were too difficult sometimes, but I still enjoyed most parts of the game! Good job.

And yes, I agree that it's so difficult to perfectly balance game to be challenging, but still fun. I had to playtest my game with some random people and it helped to tweak it :p

At first attempt I was stuck at spikes part. But when I tried for the second time, I got to enemies part, but the game just got stuck at loading. 

I really liked your attention to details (loading screens, gate animations, character entering/exiting gate animations).

Character design and intro look very good! The game is very challenging for me because of it's speed, but I still enjoyed it. Good job! 

I got stuck at level 13 too.. But I found this game really relaxing! Sound effects are funny. Did you record it by yourself?

10/10 leaned unity by playing this game

Perfectly fits the theme. Level of nothing is too realistic, I got scared. Great job!

Art style looks really unusual, but beautiful. Thank you for improving my reading skills =D

This game looks really well-made for a solo developer. That ducking animation looks really funny :p

Graphics reminded me Downwell. Simple but still good loking. Good job!

Thank you now im ready for my date with divorced violent mom!

I really enjoyed the game! Running into enemies is the best part for me ;p