Thank you, that was fun. Wishlisted
Wherry
Creator of
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It's fun and well made, makes you think. Maybe tasks could have been a bit easier so there is more pressure by the timer. But maybe it's just me, because I prefer action to puzzles :)
I can see you've put a lot effort into drawing sprites and balancing the game and I think it really pays off in terms of overall quality
I liked the idea of the way you control boxes altough it's a bit too difficult to quickly select the area you want. Some highlighting could have helped.
On one side it's good to not to see your score to avoid micromanagement (reminds Balatro), but it's a bit disappointing to end the game manually to see the score.
Overall the game is relaxing and well made, especially for 48 hours.
As a backend dev I wasn't able to complete the first level :D
But I really like the idea. I think it can be something like a game where you see signals flowing and overloading your system, so you have to add nodes in order to reduce or balance load, just like in real backends.
Congratz on your first Godot project btw!
Glad to see such a detailed reply! Let me explain some of your points.
1. Sword animations, dumb AI and font. We just had no time to finish it. Creating levels took more than we expected. Each level took 3 hours to build and about a hour to playtest and fix (we actually had 10 levels planned)
2. I totally agree that changing mechanics didn't work the way we expected. For example, at level 2 we wanted player to walk up to first goblin, click LMB to attack and get hit by him, so player would understand that enemies attack by left mouse button. But it didn't work at all.
Next time we want to do more prototyping before implementing the rest of the game to get rid of such problems.
Thank you for playing the game!