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Game's Take on the Theme
Player move speed and strength is tied to how fast they're spinning. Projectiles and environment elements are also spinning and direction of their spin determines their effect on the player. The multi-stage boss is heavily themed on things that spin as well :)
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/audio/music/total-music-collection-89126, https://assetstore.unity.com/packages/p/polygon-particle-fx-low-poly-3d-art-by-synty-168372, https://assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772, https://assetstore.unity.com/packages/3d/environments/polyquest-worlds-full-pack-vol-1-74631
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Comments
I like the models and visuals overal a lot, the action feels rewarding and cool, the spinning elements in stage are nice and give some more alive feel to the level, I rate graphics, fun and control on top, but all is nice really, also, if you have some time, please rate my game, thanks!!!
This game was really cool! I loved the visuals and design of the bosses!
(If you're willing to I'd love it If you rate and give me some feedback on my game! I'd love to see where I can improve for the future! :D )
That was really cool, this is the best spin mechanic I have seen in a game! If you want to, you can rate my game back!
I liked the gameplay proposed for this game! Great idea!!
unique take on the theme.
So chaotic and fun.
check out my duck game.
this a cool and intuitive system, I only made it to phase two but this a pretty cool design. its a good idea that's well executed! great work
Just played Zone of Spinners (one of the top games right now) and this one hits a similar thread for me! You must be doing something right.
I like the health component being related to how fast you're spinning! I wasn't quite sure what the pink gears were for though. The boss fight was creative and entertaining to bounce around. Good job!
Thanks for the kind words!
The pink gears slow you down if you’re player one. Player two is pink and can absorb them for extra spin. The idea being that each player can be a shield for the other when needed.
I missed that it might not be clear enough in the single player mode so thanks for pointing that out!
Wow I completely missed the two-player aspect, props on the multiplayer! Would love for you to check out our submission if you have the chance :)
Really creative idea!! It was a little hard for me to tell what part of the boss I was supposed to attack, and I felt like you could've leaned more into pin-balling around to build up speed. But still a really fun and creative game :)
The health system is very original, I like it!
Innovative!
Very creative! I enjoyed the game so much! The controls with the sound design are super satisfying! Good choice of music as well!
Fantastic submission! The controls felt really clean and the game really visually popped due to the simplicity of all the shapes and colors. But what I appreciated most here was the design, particularly in regards to color language. I did not need to be told anything to know exactly where to hit the boss, what each attack does, etc. It's very intuitive, clean and elegant design
I really enjoyed the experience of DA TORQUE! UNLIMITED POWER! It was honestly such a cool and unique take on the jam. It would be really nice if you added full screen functionality and a volume slider.
I love this one so much!!! Everything is super responsive and very snappy! Art choice is super cute, overall was a very fun play! Can't wait to see how you do in the ratings :)
Hey thanks!