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Wilder Medeiros

17
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3
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A member registered May 24, 2020 · View creator page →

Creator of

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Show de bola o joguinho man!
As transições de menu, as animações, o gameplay, toda a experiência do jogo é daora, fluida e agradável, me peguei vidrado jogando aqui. 

Parabéns pelo seu trabalho 🤙🤙

bro... nice game bro!

Great idea about the menu. I like the mood and old school feeling. Very dope the matrix boss.

Some considerations about the gameplay:
The jump was floaty and it will be interesting to add some timer to allow the character to jump even when it's a little bit off the platform, I think this will bring more fairness to the game and flexibility.
I don't know if this is intended but, the enemies restored their lives in patrol mode, and sometimes even when I shot them the life doesn't go down.
The laser weapon is extremely overpowered, it took less than 1 sec to kill the second boss, if is not intended, it needs some balancing.

It will be nice too, to give more feedback to the player, a vfx or sfx for reload the weapon and some kind of map or something for orienting the player.

Yes, all of them.

Hi!

Thanks for leaving a feedback. How interesting, I hadn't thought that way and indeed that part became subjective.

In the actual gameplay do you need to kill all the enemies waves before the timer reaches zero.

Hello! thanks for the feedback.

Can you tell me more about which parts do you fell the clunkyness ?

hehehe I know in the turrets this behavior occurs as well, later I will provide a patch for that,  and add some indications of the spawn point.

Thanks man! I appreciate that you liked the game.

I recently updated the game page, describing the assets that I used, take a look there o/
In addition to the assets I also used the pixel perfect component of Cinemachine, 2D lights and post processing effects.

Thanks man!

Opa!

Obrigado pelas sugestões, pretendo trabalhar nesses elementos do jogo.

Valeu.

Wow, I'm really happy to read this, thanks for the feedback. I will keep this vision with me. 🤘

Thanks for playing and leaving a comment :)
About the controls, at first I was thinking of the character having a gun, a feeling similar to Hyper Light Drifter, where the character can fight melee and at a distance. I think this will bring more variation to the fight. What do you think about this ?
I intend to make the damage feedback more juice!

Bill Cipher rules!

Thanks for sharing your thoughts man!
I struggled with the jump attack, the system works, but the animation doesn't play, it's the next one I intend to work on.

Cheers!

Thanks for the feedback!
Yes, the mix between the assets and the new 2D lights in the URP resulted in really nice effects. I will make the platforms more exposed :)

Thanks man, good to know that!
I have noticed that too. I will do something like hurt effect when the character collides with the enemy. ^^

oh! cool I didn't know that, thanks!

Can I use this ? https://arongranberg.com/astar/ or its against the rules ?