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willsm1111

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A member registered 93 days ago · View creator page →

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Sounds good!

Thanks for the feedback, the walking animation could definitly be improved, maybe by speeding up the animation cycle and adding diagonal directions?

Glad you liked it! Most of the art I did in clip studio paint with the default marker milli pen, and had a lot of fun playing around with different designs.

My sibling did the background music, which was done in LMMS, using the embedded VST ‘ZynAddSubFX’ for the instruments.

Glad you enjoyed it!

Thanks for reporting, will have a look into it

Thanks for playing!

(1 edit)

Thanks for playing! There should be something in the environent that will give you a clue to the toolbox code. There is also the hints / spoiler sections in the game description if you need help

Thanks! That means a lot!

Thanks!

Thanks! 

This is an awesome idea, very well made as well!

Think I found a minor bug, if you max out the 'upgrade chances' upgrade, refreshing the page changes it from maxed out to 8010 until you click it again. Awesome game!

Thats a good idea, I'll see what I can do

Thanks for all the tips! Been having a lot of fun working on it! I picked up on a few things you said when I ran through it, like the controls definitely could do with being easier to use and some interfaces don't make it obvious where you need to click. But wanted to get the game up as soon as I felt it was completable for some feedback. 

Working on sound as well but haven't implemented yet (like notes for the music box and general background music for the game). 

Thanks for the note around the toolbox minigame! The solution to that is that the amount of each colour on the roof represents the order that it should be inputted in, so I might have a look at changing that to make it easier, (like maybe ordering the colours instead of it being random and also maybe add in some dialouge to guide the player a bit more?)

The rest of the tips are helpful as well, like the walk animation cycle, having more controls do the same thing for ease of use and the inventory management. For the movement controls being point and click, I might have a look into that after doing some of the final polishing changes as i'm not sure how much time that would take to add in. 

Look forward to posting an updated version before the deadline!