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Thanks for all the tips! Been having a lot of fun working on it! I picked up on a few things you said when I ran through it, like the controls definitely could do with being easier to use and some interfaces don't make it obvious where you need to click. But wanted to get the game up as soon as I felt it was completable for some feedback. 

Working on sound as well but haven't implemented yet (like notes for the music box and general background music for the game). 

Thanks for the note around the toolbox minigame! The solution to that is that the amount of each colour on the roof represents the order that it should be inputted in, so I might have a look at changing that to make it easier, (like maybe ordering the colours instead of it being random and also maybe add in some dialouge to guide the player a bit more?)

The rest of the tips are helpful as well, like the walk animation cycle, having more controls do the same thing for ease of use and the inventory management. For the movement controls being point and click, I might have a look into that after doing some of the final polishing changes as i'm not sure how much time that would take to add in. 

Look forward to posting an updated version before the deadline!

For the toolbox puzzle, I see now that is tricky to get. Sometimes you have to make these things a bit easier at least at first. So what I would recommend is have all the roof tiles be brown except for 5 which are the colors in order you need them to be. Then like later on in the game you could have the more complex version of the same puzzle (the way it currently works) but you will probably need a npc near by to give a hint.

Thats a good idea, I'll see what I can do