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A Hedgehog's search's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.077 | 4.077 |
Audio | #3 | 3.615 | 3.615 |
Gameplay | #4 | 3.769 | 3.769 |
Graphics | #5 | 3.923 | 3.923 |
Theme | #5 | 4.154 | 4.154 |
Innovation | #9 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like escape games, so a puzzle game like this was fun to play! The sparkles guided me towards the important interactions, which worked well. Somehow I missed the button on the box despite the sparkles, so the hints were nice to have for that particular part.
I also like the fishing guide on the other side of the level. The maze was a little difficult to navigate with the tall hedges, but I was able to get through them just fine.
Hi,
This is one of my favorite games in this jam!
The music is great! The graphics are just amazing, seriously, I really liked the graphics.
I have to single out the puzzles, I was a bit impatient, so I used the hint for the music box and for the colors, but I figured out the hint myself (no spoilers), thinking about it now, if there were more levels, I would have spent enough time looking for the clues :).
The fishing was also good, as was the maze :).
It would be interesting to hear what and how the graphics and music were created :).
I really liked it and it was a lot of fun, my congratulations!
Glad you liked it! Most of the art I did in clip studio paint with the default marker milli pen, and had a lot of fun playing around with different designs.
My sibling did the background music, which was done in LMMS, using the embedded VST ‘ZynAddSubFX’ for the instruments.
Lovely adventure game with a nice catchy tune! Perhaps the walk animation needs improvement, it looks like the hedgehog is sliding.
Thanks for the feedback, the walking animation could definitly be improved, maybe by speeding up the animation cycle and adding diagonal directions?
I think speeding it up would help, but to make it look better, it might need more frames in a cycle. The two images for the walking cycle look too similar, so it doesn't look very dynamic.
The diagonal direction helps but not as much as adding the in between frames.
Sounds good!
nice game. The game got stuck when I tried to catch my second fish. I just threw out the line with E, slightly overshooting the fish and then released E. The game got stuck. When I switched to full-screen the "fish" text moved, but the rest stayed (I'm guessing the canvas did not resize).
Thanks for reporting, will have a look into it
Very good, calm and relaxing adventure puzzle game. Love the puzzles that you have put into this short jam game, and I feel like it is pretty perfectly paced.
Lots of media (graphics, audio and music) for just a month long jam, so good work on that!
The mechanics themselves are pretty decent between moving around and interacting with the keyboard and mouse.
Would love to play more if you end up making more levels.
Great job!
Glad you enjoyed it!
Nice cozy game - I enjoyed the vibe. I also thought the mechanics for fishing was cleverly implemented. As a minor suggestion for improvement, maybe a way to close the UI by clicking on a cross rather than esc would be more intuitive. I think sound effects in response to something happening (eg each time a small task is complete) would be a positive addition too.
Thanks for playing!
i actually first played this one a couple of days ago before the submission deadlines so its mind blowing to see all of the rough edges mended and addressed! the game looks adorable and the concept is pretty neat, i like the music track that plays now and the tutorial is straight to the point and easy to skip this time! i also enjoy how you simplified the toolbox puzzle without compromising the solution, i was playing the first version with my friend and he eventually figured it out after we scratched our heads for a while, but this is much better! i also appreciate how you don't have to select an item anymore before performing an action that requires an item. the post bridge content is pretty neat, i was pleasantly surprised to see a cool little fishing game. maybe have a wolf encourage the player to return to previous area to fish because i thought i only had to catch fish in the pond at first and i was confused as to why he told me to bring him the fish that i already had. i also wish the maze was a little bit larger and more labyrinthian in design, it would make for a neat final challenge. overall i can see a lot of work being put into this game and it was fun seeing it evolve in real time. good job people!
Thanks! That means a lot!
Good game :)
Thanks!
Super cool! I love the art style and concept. Also it looks like you have a really nicely working underlying system which is really great. A few small suggestions after playing...
Tat may seem like a lot but really you have the most important stuff working great. I managed to finish the game after cheating to get past the toolbox. I am looking forward to seeing the final version, keep up the great work!
Thanks for all the tips! Been having a lot of fun working on it! I picked up on a few things you said when I ran through it, like the controls definitely could do with being easier to use and some interfaces don't make it obvious where you need to click. But wanted to get the game up as soon as I felt it was completable for some feedback.
Working on sound as well but haven't implemented yet (like notes for the music box and general background music for the game).
Thanks for the note around the toolbox minigame! The solution to that is that the amount of each colour on the roof represents the order that it should be inputted in, so I might have a look at changing that to make it easier, (like maybe ordering the colours instead of it being random and also maybe add in some dialouge to guide the player a bit more?)
The rest of the tips are helpful as well, like the walk animation cycle, having more controls do the same thing for ease of use and the inventory management. For the movement controls being point and click, I might have a look into that after doing some of the final polishing changes as i'm not sure how much time that would take to add in.
Look forward to posting an updated version before the deadline!
For the toolbox puzzle, I see now that is tricky to get. Sometimes you have to make these things a bit easier at least at first. So what I would recommend is have all the roof tiles be brown except for 5 which are the colors in order you need them to be. Then like later on in the game you could have the more complex version of the same puzzle (the way it currently works) but you will probably need a npc near by to give a hint.
Thats a good idea, I'll see what I can do