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A jam submission

A Hedgehog's searchView game page

LittleJS Game Jam 2024
Submitted by willsm1111 — 5 days, 23 hours before the deadline
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A Hedgehog's search's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.0774.077
Audio#33.6153.615
Gameplay#43.7693.769
Graphics#53.9233.923
Theme#54.1544.154
Innovation#93.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I like escape games, so a puzzle game like this was fun to play! The sparkles guided me towards the important interactions, which worked well. Somehow I missed the button on the box despite the sparkles, so the hints were nice to have for that particular part.

I also like the fishing guide on the other side of the level. The maze was a little difficult to navigate with the tall hedges, but I was able to get through them just fine.

Submitted

Hi,

This is one of my favorite games in this jam!

The music is great! The graphics are just amazing, seriously, I really liked the graphics.

I have to single out the puzzles, I was a bit impatient, so I used the hint for the music box and for the colors, but I figured out the hint myself (no spoilers), thinking about it now, if there were more levels, I would have spent enough time looking for the clues :).

The fishing was also good, as was the maze :).

It would be interesting to hear what and how the graphics and music were created :).

I really liked it and it was a lot of fun, my congratulations!

Developer(+1)

Glad you liked it! Most of the art I did in clip studio paint with the default marker milli pen, and had a lot of fun playing around with different designs.

My sibling did the background music, which was done in LMMS, using the embedded VST ‘ZynAddSubFX’ for the instruments.

Submitted

Lovely adventure game with a nice catchy tune! Perhaps the walk animation needs improvement, it looks like the hedgehog is sliding.

Developer

Thanks for the feedback, the walking animation could definitly be improved, maybe by speeding up the animation cycle and adding diagonal directions?

Submitted

I think speeding it up would help, but to make it look better, it might need more frames in a cycle. The two images for the walking cycle look too similar, so it doesn't look very dynamic.

The diagonal direction helps but not as much as adding the in between frames.

Developer

Sounds good!

Submitted

nice game. The game got stuck when I tried to catch my second fish. I just threw out the line with E, slightly overshooting the fish and then released E. The game got stuck. When I switched to full-screen the "fish" text moved, but the rest stayed (I'm guessing the canvas did not resize).

Developer

Thanks for reporting, will have a look into it

Submitted

Very good, calm and relaxing adventure puzzle game. Love the puzzles that you have put into this short jam game, and I feel like it is pretty perfectly paced. 

Lots of media (graphics, audio and music) for just a month long jam, so good work on that! 

The mechanics themselves are pretty decent between moving around and interacting with the keyboard and mouse.

Would love to play more if you end up making more levels.

Great job!

Developer(+1)

Glad you enjoyed it!

Submitted

Nice cozy game - I enjoyed the vibe. I also thought the mechanics for fishing was cleverly implemented. As a minor suggestion for improvement, maybe a way to close the UI by clicking on a cross rather than esc would be more intuitive. I think sound effects in response to something happening (eg each time a small task is complete) would be a positive addition too.

Developer(+1)

Thanks for playing!

Submitted

i actually first played this one a couple of days ago before the submission deadlines so its mind blowing to see all of the rough edges mended and addressed! the game looks adorable and the concept is pretty neat, i like the music track that plays now and the tutorial is straight to the point and easy to skip this time! i also enjoy how you simplified the toolbox puzzle without compromising the solution, i was playing the first version with my friend and he eventually figured it out after we scratched our heads for a while, but this is much better! i also appreciate how you don't have to select an item anymore before performing an action that requires an item. the post bridge content is pretty neat, i was pleasantly surprised to see a cool little fishing game. maybe have a wolf encourage the player to return to previous area to fish because i thought i only had to catch fish in the pond at first and i was confused as to why he told me to bring him the fish that i already had. i also wish the maze was a little bit larger and more labyrinthian in design, it would make for a neat final challenge. overall i can see a lot of work being put into this game and it was fun seeing it evolve in real time. good job people!

Developer

Thanks! That means a lot!

Submitted

Good game :)

Developer

Thanks!

Host (2 edits)

Super cool! I love the art style and concept. Also it looks like you have a really nicely working underlying system which is really great. A few small suggestions after playing...

  • I was confused why the controls didn't work but I needed to press E. My suggestion, make more buttons move along the dialogue including space, enter, and esc. You don't have to put them in the help menu, players will naturally figure this out.
  • I think it would make sense if you could use the mouse to move and control. The way this could work real easy is you click on a place in the world and your character just tries to move to that location. If they are blocked the move is just canceled so you don't need to worry about complex navigation. To interact with something you can just press the mouse button. 
  • Speed up the walk cycle animation a bit, maybe twice as fast. Maybe try adding a bit of arm movement.
  • Some interactions should be easier to exit, like interacting with the tool box, pressing E (or any of the other interact buttons) should also exit. it's kind of weird to need to press esc to exit those interactions. if using the mouse probably just clicking away should exit.
  • For the inventory system maybe it would make more sense to just have it contextual. So instead of requiring the user to select an item and use it. It is just automatically used if the player has it and it works.
  • You could also simplify the inventory so instead or 4 separate pieces of wood it just says Piece of wood x 4 or whatever. This can help with clutter and maybe even switch to an icon for the inventory items.
  • I was not able to solve the toolbox puzzle. I noticed there are the same colors on the roof in the top right but not sure how to use this to get the code. the box has 5 slots but there are more roof tiles. I think maybe you could do something to highlight what the combo is.  I eventually looked in the code on GitHub and cheated to get past this part, still have no idea why it was the correct combo.
  • For the music box, I didn't realize at first the the button on top would play the song until I read the hint. you need to really entice the player to click on this sort of thing. like make it extra sparkly. The ZZFX note function could work really well here to add some sound to the notes on the keyboard.

Tat may seem like a lot but really you have the most important stuff working great. I managed to finish the game after cheating to get past the toolbox. I am looking forward to seeing the final version, keep up the great work!

Developer

Thanks for all the tips! Been having a lot of fun working on it! I picked up on a few things you said when I ran through it, like the controls definitely could do with being easier to use and some interfaces don't make it obvious where you need to click. But wanted to get the game up as soon as I felt it was completable for some feedback. 

Working on sound as well but haven't implemented yet (like notes for the music box and general background music for the game). 

Thanks for the note around the toolbox minigame! The solution to that is that the amount of each colour on the roof represents the order that it should be inputted in, so I might have a look at changing that to make it easier, (like maybe ordering the colours instead of it being random and also maybe add in some dialouge to guide the player a bit more?)

The rest of the tips are helpful as well, like the walk animation cycle, having more controls do the same thing for ease of use and the inventory management. For the movement controls being point and click, I might have a look into that after doing some of the final polishing changes as i'm not sure how much time that would take to add in. 

Look forward to posting an updated version before the deadline!

Host

For the toolbox puzzle, I see now that is tricky to get. Sometimes you have to make these things a bit easier at least at first. So what I would recommend is have all the roof tiles be brown except for 5 which are the colors in order you need them to be. Then like later on in the game you could have the more complex version of the same puzzle (the way it currently works) but you will probably need a npc near by to give a hint.

Developer

Thats a good idea, I'll see what I can do