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Matchbox [Lil Lyko Horror Jam]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.250 | 4.250 |
Audio | #1 | 4.250 | 4.250 |
Spooky Level | #2 | 3.750 | 3.750 |
Style | #2 | 4.500 | 4.500 |
Innovation | #3 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was so tense. Even after seeing the failure ending, my heart still stopped every time the woman showed up. The pixel art and voice acting is phenomenal. Also loved the animations and style a ton! The only difficulty I had was getting lost. I'm guessing that was the intention, but maybe some landmarks would help once the key is found. Needless to say, I had a great time and great work!
My developer brain is curious how it was determined when she showed up. You don't need to share the secret sauce... but I'm guessing random time intervals?
Thank you! For a post jam version to help with the getting lost problem, I was planning on adding some variation to the textures... just to help a little bit.
So, for having her show up, I just had it so when the match is burned out (after 13 seconds I believe) the the screen goes black. And then I would have a variable count down... depending on the time left variable, the woman's frames would cycle. When you strike a match, that variable would still be where it was. So essentially is just a timer that counts down. When it hits 0, the jump scare scene is run. I hope that makes sense! I'm always willing to share my secrets! :)
Ohh, that's interesting. I thought she was moving forward when I tried to keep moving in the "Enter/Space" scene
This was so good! I loved the retro vibe and the hopelessness of being in a maze with potential danger lurking around every corner! Fantastic!
Thanks, this is my first 3D game so I played it very safe on level design, I was worried people would hate it being a maze! It was inspired by the old Windows 98 screensaver that I always wish I could play...
That was a lot of fun! I loved the walls/maze feel. very retro. And the kill animation/voice acting as great! The only thing I can think of to improve would be to maybe make varied footstep sounds? After a while they got kinda monotonous. Otherwise this was a great experience.
Thank you! It was a fun experiment that I'm definitely going to expand on.
Good advice, I actually varied the pitch randomly each footstep, but I should have had more variation and a couple different footstep sounds to use. Its something that I'm working on for the post jam version. There are a lot of things that I want to improve on!
Love the aesthetic!
Thanks!