* Going to update this periodically with gameplay gifs but will wait for more polish before uploading builds.
edit: lol nvm no time but it's sorta done!
Thank you for the feedback! I panicked a bit when the build didn't work close to the deadline so I did disable the compression, and also made a lot of other modifications including using dev build to maximize my chance it would work. It did build a little faster, for 50% higher storage costs but I will disable in future. Your other points are also good, I will take them into consideration :)
Awesome and simple concept, but surprisingly really fun! I love the satisfying sound effects, the cute music is pretty fitting, and the potential of exponential explosions with chaining 6's is a genius mechanic. Also, that pixel art effect for rolling the die is brilliant, I couldn't figure out a good way to do that in my game but you nailed the tradeoff of complexity and showing the 'roll' effect. Great work! 10/10
Hey thanks! I think I got a bit carried away making the AI and I overcomplicated some systems to the point where I barely understand them (not to mention balancing) and I appreciate the thoughts. I have uploaded a videotutorial but it is 13 minutes long which perhaps says something similar to your comment.
Thank you! There is in fact an end, though there are a few minor glitches before that. It took me about 10 minutes to complete the game, and yes, I can't type sacrifice either. I left in an alternate command (burn) that does the same thing, but I thought that made little sense in a rainstorm so I left it out of the documentation :))
Thank you so much for your thoughts. I'm really glad you found this a calming experience, and it makes me really happy to know that someone found this game enjoyable and relaxing :)
Ps. The OutOfControl function just makes the tiles flash. I was going to have it randomly feed each of the tiles but I didn't have time sadly.
That's a unique concept I don't think I've seen before. I like the idea of crossing a dungeon crawler and idle game, but it's definitely difficult to balance the amount of interactivity to have. I think you could have added a little more control (eg. targets to walk towards, though in a randomly kinked line) Very cool art and dungeon generation!
That's a pretty cool idea :) I enjoyed the puzzles and they seemed well designed! The laser mechanic was very cool and I wonder how you programmed it :P Only the level with a lot of mirrors, some offscreen, seemed a bit random and I wasn't sure how to solve that except by trial and error. Overall great submission!
That's really good advice, and that automatic showing of the next card I had initially but then disabled partially (in a way that's confusing sorry), and I know this isn't much of a game. I left in the negative credits thing on purpose but I think you're right about that being a mistake but honestly I was just a bit lazy to animate the button to show as disabled. Thank you for your feedback! :)