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HOW MANY BULLETS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #118 | 4.167 | 4.167 |
Overall | #616 | 3.630 | 3.630 |
Enjoyment | #707 | 3.444 | 3.444 |
Presentation | #1715 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a die, that shoots bullets when it lands
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Permadeath! NOOO!
Love the concept. It's not polished or pretty but one of the more creative ideas in the jam!
Very cool and simple game, was really fun to play! I really liked the graphics, good job!
Very good looking game and very fun too! It was very difficult however, I think if you increasedthe player speed and/or decreased enemy speed, it would be more fair. When you get hurt your die also turns black, which makes it so you cant see how many bullets your shooting, it made getting hit detremental. But other than that super fun! I relly liked the colors and the artsyle too!
Arctopus, a Really cool game concept I liked the art as well. Lots of fun! The sound would really help add the final punch to this game.
Interesting game, just found the die hard to control. Having acceleration and momentum made it hard to predictably shoot. Was still really good fun to play
Great submission.
A really good concept. Using the real die instead of some ability die is really good, beacuse i can finally predict the sides of something. Although an isometric guide in the corner would still be welcome. The problem is with the balance. The die takes a lot of time to land, which wouldn't be a problem if the enemies weren't so fast. There isn't really time to shoot, even less to hink about what side to use. When you go fast, the die bounces a lot before it finally lands.
The concept is really cool. Sometimes it doesn't fire next to walls and i think it would play much smoother if the die would accelerate a little faster and you could stop faster by pressing space bar. The enemies sometimes pop in form the screen border with a lot of speed already. If you see them late it is really hard to dodge.
I think the reload mechanic is really nice! You have to pay attention to the die and can manipulate how many shots you fire really well if you know the opposing faces.
Last thing is i wish you had some direction indicators for enemies that are not in range. Level 3 takes a while to complete because you have to search for enemies.
Overall a great game! I really like the visuals.
Cool idea but it's really hard to stop in time to fire at the red balls. Also sometimes you get stuck on the wall and even though you are not moving you have not "landed" so you don't fire. Maybe there can be a jumping mechanic to quickly dodge the red balls and then land and fire shots.
Great aesthetic and the rolling movement was executed well! I think it'd be nice to have a button to force the die to stop though, since it's difficult to make the die stop precisely, though maybe that's part of the game?
I loved it! Especially tutorial
I cant rate it, because I simply couldnt play it, the resolution gets all weird and I can't press anything... (pro tip: always consider small and most used screen sizes)
I'm sorry, it's fixed at 1600x900 resolution, maybe if you zoom in or out then it could work. It should work on a FullHD screen.
I wanted it to be possible to set it to fullscreen (so it works on different screen sizes), but I found out too late that in the browser export it ruins the ui for some reason, and didn't have time to fix it :(
no problem bro! if you send me a link with the exe I could rate it!