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wonch

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A member registered Jul 14, 2015 · View creator page →

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You really did a good job at replicating Minesweeper's feel! I didn't understand the core gameplay though? I'm not sure what you were supposed to do to win. 

Plants vs Zombies was definitely a big inspiration! No lawnmower traps though, haha

Thank you for the kind words!

i'm so glad you enjoyed it!!! but just so you know, they're from a bunch of assets i put together! I put the links in the description of the game: https://wonch.itch.io/duck-row

haha, we picked the same cliche! it was quite a challenge to try to get through the waves! I love the art!

Hehe it's very clever! it gives me the vibes of getting over it

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Hehe this was fun! "Turtles" did so well, but then "Amphibians" was a flop

PS. i clicked on it because there was a cat, so bonus points for cat! 

i really enjoyed the intro dialogue, it's very funny! I wasn't sure how to fight

Very neat take on the cliche! i really enjoyed the character pixel art

Loved this game! It captures how it feels to relax with a cat. And it was very fun to figure out the third level :D 

Amazing game!! really loved the art, and the concept, and sound, played until level 26ish and got stuck. Very great game, highly recommend

nice music! I also found the room with the shadowy person and it was very cool and mysterious. I wasn't sure if there was a way to win though? 

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very cool! i was quite confused at first, but it was fun once i got more farms. I saw it say "you're building too fast", which made me confused though? Not sure what the rules are there. 

it's a really cool usage of the cliche! and a very neat blend of using computing to make a tabletop game better 

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Hello! This is embarrassingly late, but we're looking for an artist (2d pixel or 3d low poly)

Our current idea is based on the cliche "putting your ducks in a row": a tower defense where you protect your farm from ducks by putting them in a row, which gets rid of the ducks in that row. Basically plants vs zombies + tetris 

My previous game jam game was "Soul Exchange", a platformer where you needed to swap between a bunny that can jump and a spider that can climb walls! (gif below) 

Our current team is two programmers!


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Hey folks,

Here's an overview of interactive fiction tools that I've used in the past, and that you might find useful during the game jam:

This is purely my own personal opinion, your mileage may vary

  • Twine
    • pros: Simple HTML based interactive fiction tool. Has a really intuitive graph editor for visualizing your story. Very flexible, if you are clever you can build many systems within Twine. 
    • cons: Hard to do animations, fragmented documentation because of the different story formats, which are basically mini-engines built within Twine. 
    • Try it if: You're lightly familiar with CSS, want to make something primarily static text/image based. Also if you're going to make something that is heavily branching. 
    • check out: All of these are honestly great, Depression Quest if you want a specific recommendation https://itch.io/games/made-with-twine
    • Get Started: https://twinery.org/wiki/twine2:guide
  • Inform 7 
    • pros: Extremely focused on making the classic parser text adventure game. Has many things of the genre already built in, like parsing input, actions (look, move, pick up), rooms, inventory, etc.
    • cons: If you're trying to make a mechanical twist on the genre, then it will be quite tricky to get it to work. As someone who is a programmer first, I found the abstractions they used to be very hard to grasp. 
    • Try it if: You want to make an text adventure game. Really, can't emphasize it enough, it has one purpose only, but I think it is the best tool for that purpose. 
    • check out: Hunger Daemon http://iplayif.com/?story=http%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Fgames%2F...
    Get Started: http://inform7.com/book/WI_1_1.html
  • Unity + Fungus
    • pros: Fungus is an open source dialogue manager for Unity, so it also has access to EVERYTHING unity has to offer. It has a great node-based system for laying out dialogue. 
    • cons: Double the learning curve because you have to learn both Unity and Fungus. 
    • Try it if: You want to incorporate some kind of gameplay mechanic that would be a lot trickier/impossible in the other engines. 
    • Check out: Good Bot (Student project from a few years ago) https://stanfordstudentgames.itch.io/good-bot
    • Get started: https://github.com/snozbot/fungus/wiki
  • Ren'py
    • pros: Open Source desktop visual novel maker that has a great community. Probably the most commercially used out of the 4 here.
    • cons: Tricky to make Ren'py games playable on browser/mobile (but RenPyWeb is trying its hardest to make it work).
    • Try it if: You want to make a visual novel! Bonus if you're familiar with Python. 
    • check out: Butterfly Soup https://brianna-lei.itch.io/butterfly-soup
    • Get started: https://www.renpy.org/doc/html/quickstart.html
  • Headkanon
    • pros: Mobile-first browser-based visual novel maker with built-in animations and effects. And also, I'm its (solo) developer! I'm looking to spend this game jam improving it, so I will literally be taking feature requests during it haha. 
    • cons: Super early alpha, so try it out at your own risk. Missing many customization options. 
    • Try it if: You want to make something small and beginner friendly, with personal guidance. You're okay with trying software that will probably have bugs. 
    • Check out: The home page has an interactive demo, where you can edit a story and see how it works
    • Get started: https://headkanon.com


  • If you have any questions about the above, please feel to reply here or DM me on Discord (wonch#7681)! I'll also be talking on the stream tomorrow to show people how to make visual novels with both Ren'py and Headkanon.