You really did a good job at replicating Minesweeper's feel! I didn't understand the core gameplay though? I'm not sure what you were supposed to do to win.
wonch
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i'm so glad you enjoyed it!!! but just so you know, they're from a bunch of assets i put together! I put the links in the description of the game: https://wonch.itch.io/duck-row
Hello! This is embarrassingly late, but we're looking for an artist (2d pixel or 3d low poly)
Our current idea is based on the cliche "putting your ducks in a row": a tower defense where you protect your farm from ducks by putting them in a row, which gets rid of the ducks in that row. Basically plants vs zombies + tetris
My previous game jam game was "Soul Exchange", a platformer where you needed to swap between a bunny that can jump and a spider that can climb walls! (gif below)
Our current team is two programmers!
Hey folks,
Here's an overview of interactive fiction tools that I've used in the past, and that you might find useful during the game jam:
This is purely my own personal opinion, your mileage may vary
- Twine
• pros: Simple HTML based interactive fiction tool. Has a really intuitive graph editor for visualizing your story. Very flexible, if you are clever you can build many systems within Twine.
• cons: Hard to do animations, fragmented documentation because of the different story formats, which are basically mini-engines built within Twine.
• Try it if: You're lightly familiar with CSS, want to make something primarily static text/image based. Also if you're going to make something that is heavily branching.
• check out: All of these are honestly great, Depression Quest if you want a specific recommendation https://itch.io/games/made-with-twine
• Get Started: https://twinery.org/wiki/twine2:guide - Inform 7
• pros: Extremely focused on making the classic parser text adventure game. Has many things of the genre already built in, like parsing input, actions (look, move, pick up), rooms, inventory, etc.
• cons: If you're trying to make a mechanical twist on the genre, then it will be quite tricky to get it to work. As someone who is a programmer first, I found the abstractions they used to be very hard to grasp.
• Try it if: You want to make an text adventure game. Really, can't emphasize it enough, it has one purpose only, but I think it is the best tool for that purpose.
• check out: Hunger Daemon http://iplayif.com/?story=http%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Fgames%2F...
Get Started: http://inform7.com/book/WI_1_1.html - Unity + Fungus
• pros: Fungus is an open source dialogue manager for Unity, so it also has access to EVERYTHING unity has to offer. It has a great node-based system for laying out dialogue.
• cons: Double the learning curve because you have to learn both Unity and Fungus.
• Try it if: You want to incorporate some kind of gameplay mechanic that would be a lot trickier/impossible in the other engines.
• Check out: Good Bot (Student project from a few years ago) https://stanfordstudentgames.itch.io/good-bot
• Get started: https://github.com/snozbot/fungus/wiki - Ren'py
• pros: Open Source desktop visual novel maker that has a great community. Probably the most commercially used out of the 4 here.
• cons: Tricky to make Ren'py games playable on browser/mobile (but RenPyWeb is trying its hardest to make it work).
• Try it if: You want to make a visual novel! Bonus if you're familiar with Python.
• check out: Butterfly Soup https://brianna-lei.itch.io/butterfly-soup
• Get started: https://www.renpy.org/doc/html/quickstart.html - Headkanon
• pros: Mobile-first browser-based visual novel maker with built-in animations and effects. And also, I'm its (solo) developer! I'm looking to spend this game jam improving it, so I will literally be taking feature requests during it haha.
• cons: Super early alpha, so try it out at your own risk. Missing many customization options.
• Try it if: You want to make something small and beginner friendly, with personal guidance. You're okay with trying software that will probably have bugs.
• Check out: The home page has an interactive demo, where you can edit a story and see how it works
• Get started: https://headkanon.com
- If you have any questions about the above, please feel to reply here or DM me on Discord (wonch#7681)! I'll also be talking on the stream tomorrow to show people how to make visual novels with both Ren'py and Headkanon.