Loved the gameplay, very much reminding me of super hot. Look forward to seeing this worked on more. More levels and more weapons please ;)
WorkShopCraft
Creator of
Recent community posts
Enemies are missing the correct AI. This was what I had at the time of submission.
TODO:
- update the player and enemies to use animations
- update the enemies to use AI(e.g. the smaller enemies should home in on you)
- player should start off with a single basic attack, not 6 weapons. This was fixed but it looks like the update did not work as expected
- player should start off with 0 DNA fragments.
- more locales (the names of the levels show that there are 3 different locales in the Demo)
- Tweaks to weapon fire rate.
- more enemies to fight
- fix or remove the steam link on the front page.
- windows/linux release
I have to wait until around the 14th to be able to upload any of this. :)
Hi everyone!
I'm currently working on a fun game and i'm trying to start the promotion ball rolling early. I have picked a name, started to create indev animations of gameplay, and I would like a central "space" to promote the game while it is in development so that when it finally gets released there is plenty of hype. What is the best way to do this on the itch.io platform? I have the page open and set release status to in development. I have filled in the description and picked a price I am aiming for during the early months of development but I don't know if there is anything special I need to do before launching this page. Is there an option to exclude pricing initially? I.e. I don't want to take any orders until there is a playable demo of the game but I want the page there so I can actively promote the game using teasers on social media. Any suggestions would be appreciated.
Thanks!
Daz