Thank you for playing the game and finishing it as well! :D
WWR_Jayzilla
Creator of
Recent community posts
"Do you know if your game engine can export to "nearest neighbor" rendering? This would give your game crisp pixel art, if that's something you want."
-my engine was GameMaker. On executable, the game have crisp pixel art, but for some reason it changes on html5 export. Will look into it when I have the time.
"Correct me if I'm wrong, but it appears your diagonal movement is faster than your horizontal or vertical movement, which is usually something you'll want to normalize."
-Yes, I was going to fix it but didn't have the time, so I leave it as "it's not a bug, it's a feature" kind of thing haha because level 1 is quite hard without doing diagonal movement speed boost.
"When you run out of pb and J the game restarts immediately. This is a problem because when that happens, you will move your character in the direction of your key press. Since that resource is vital to the game design, this should be addressed."
-Yes, I saw in your game that there's a pause before the player can move again. But for my game I should have put a "you died" screen with a button to press to restart the level, but then again didn't have enough time to do that haha, on the next jam will surely include quality of life improvements.
"The knockback from the computers is pretty weak, and if I hadn't read that it was a knockback, I might have thought it was a bug, and behaving oddly. Having animated electricity might help seal the effect as well!"
-This is a great advice, I will also include sprite animations next time.
"I think the game relies a bit too much on randomness for it's design, for e.g. The boss that threw bombs was challenging, but the challenge was mainly due to the amount of luck you had on the bomb placement. Otherwise, the strategy was the same each time."
-I made it harder in the center but with easier path, when the player realizes they can go the side of the walls where the bombs almost doesn't explode it will be easier.
Thank you for this in-depth analysis and appreciation for my game, I really appreciate it. And see you as well for the future PirateSoftware game jams :D
Hi everyone, here's my 1st game I made it simple but with a funny story (at least for me haha) give it a try if you have time and hope that you can finish it. Thanks for playing! :D
https://itch.io/jam/pirate/rate/2492622
Thanks for playing! Yes, in order to trap enemies, PNJ needs to collide with them. I should have also indicated that PNJ lose 5 kg mass per trapped enemies, and when it PNJ's mass reach 0 kg it restarts the level.
"The engineers remind me of the ones in the _Chernobyl_ series!"
-Yes! That's the inspiration I got it from, there's also inspirations from other TV series as well.