Great to see the tweaks and improvements. Thanks! As someone who likes the system because it's not tied to any specific world, and thus easy to create my own, I'd like to see any additions tied to a specific world called out clearly, in a separate section etc. While I might want to make use of some of them, I don't want to explain to my players that all these things about races, coinage etc won't apply if they are included in the core roles. So as long as those are focused in the Player's and Referee's Guide, then that would work well. Thanks again!
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I think I'm trying to ensure I'm getting the flow correctly. I've run two sessions now, and the combat is something trying to ensure I have balanced correctly. One thing that I'm unclear on is Critical Damage. I was having everything make Critical Damage saves when they were hit and took damage. This resulted in the wolves and orcs (separate encounters) mostly leaving the combat due to failed Crit Damage roles vs being killed outright. Is this as intended? Is this normally played as "The orc slumps to the side mortally wounded" even if it may take up to an hour for death to occur unless aid is given?
Thanks for any thoughts you have here.
I'm returning to GMing after decades away. ItDR seems like a good, low complexity system to pick-up for my story-focused approach. Since it's a new system to me and all the players, I was hoping to find a "how to" video introducing new players to the game. I've not found any yet. Does anyone know of any or other resources I could send to new players to get them started? The short version player focused rules are very helpful, but frequently seeing something in user really help. Suggestions?