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Into the Dungeon: Revived

Rules for fantastic adventure games playable with paper and pencil and polyhedral dice · By Vladar

Any intro or play through vids for new players?

A topic by WWVegas created Mar 23, 2024 Views: 151 Replies: 4
Viewing posts 1 to 2
(+1)

I'm returning to GMing after decades away.  ItDR seems like a good, low complexity system to pick-up for my story-focused approach.  Since it's a new system to me and all the players, I was hoping to find a "how to" video introducing new players to the game.  I've not found any yet.  Does anyone know of any or other resources I could send to new players to get them started?  The short version player focused rules are very helpful, but frequently seeing something in user really help.  Suggestions?

Developer

Not that I’m aware of. Is there some specific topic you find challenging?

I think I'm trying to ensure I'm getting the flow correctly.  I've run two sessions now, and the combat is something trying to ensure I have balanced correctly.   One thing that I'm unclear on is Critical Damage.  I was having everything make Critical Damage saves when they were hit and took damage.  This resulted in the wolves and orcs (separate encounters) mostly  leaving the combat due to failed Crit Damage roles vs being killed outright.  Is this as intended?  Is this normally played as "The orc slumps to the side mortally wounded" even if it may take up to an hour for death to occur unless aid is given?

Thanks for any thoughts you have here.

Developer (1 edit)

I was having everything make Critical Damage saves when they were hit and took damage.

Yes, once the Damage starts reducing STR, any creature must make a STR Save to avoid taking Critical Damage.

This resulted in the wolves and orcs (separate encounters) mostly leaving the combat due to failed Crit Damage roles vs being killed outright. Is this as intended? Is this normally played as “The orc slumps to the side mortally wounded” even if it may take up to an hour for death to occur unless aid is given?

Generally, player characters have little reason to keep fallen enemies from dying after the combat, so the default presupposition is that the fallen enemies are left to die or killed after the battle. If the characters want to take one as a prisoner, they can do so. This, of course, does not extend to non-living or un-living creatures. Reducing STR to 0 also kills the creature outright.

(+1)

Great.  Thanks for the validation.  Now I just need to encourage the party to stock up on healing kits or else... ;-)