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(3 edits)

depending how many risks you are willing to take.

dark elf or fairy for the magic attack stat + apprentice class for master > custom slave - side with workers guild go with a human  + worker class + high phys with tmd and tam, stack the equipment on them travel to a village with wood cotton food , sit there farming wood and cotton, usually check slavers guild, buy a few other slaves with worker class or blank if not avaliable and spread them out accross resouces. that's pretty much an easy foundation to work off since buy about the 2nd or 3rd day can be upgrading the mansion to have room for another 5 slaves. daisy is a safe pick up usually go farmer class and then into pure social classes afterwards

Other way i will do it is worry about the 1st payment and the 2nd payment so about 4k total and just rush faction quest on medium or hard quests, make sure to get meat soups for the healer class and just rely on fish and wood for resources where possible can be through becoming mayor quest before end of 3 payment, from there smooth sailing. i do recommend going either archer or rouge on the master, siding with either mages or fighter guild and having a peon scholar for the custom slave for the heals. just recommend getting peons with the figher, rouge, or scholar class, and just rush a caster and healer, druids are a plus same with fairy because of the innate healing skill per day.

with the start of the civil war quests usually spend a bit of time building up gear and stats since no pressure of time constraints. dragonkin and seraphs are worth while if you see them at the exotic slave trader. And start moving resource production into the mansion.

usually have both questlines done by about day 60 give or take.

usual build for fairy - apprentice > druid > rouge > archer > scholar > caster > theif > necromancer

if fairy or mage just leave them on fishing there's no real need for them to be taken off of fishing.

social slaves just rush dancer and watchdog all you really need and have a class on them for gathering materials get more use out of them. one dancer per resource village - leather collars and maid outfits go along way with making it less micromanagement.

human slaves are prefered with worker outfit, respective tools and class for the job they're doing due to racial bonus.

master stat's i tend to do a 3 split on all and boost up physics charm and sexual just to bypass the lich fight, get the scene with aire and have options for the final bit with anastasia

worth taking zephyra to elven capital for the interaction there to save sacrificing someone .


daisy quest is usually done to the outfit for the bonus's and completed at end of game. 

shop items - usually will buy up axes and sicles when i see them, weapon wise ancient/obsidian and draconic are worth buying just a minor financial setback but saves making gear in the long run.  armour wise i usually tend to just use what's rewarded in quests and loot in dungeons.


there's no real incentive to stress over getting the classes in the faction shops they're not worth while or worring about they're just an after thought don't need them to beat game. blood mage and healer is a nice combo with mass heal and using health to restore manor.

with just melee and archer slaves i will usually stick scholar on them for a back up healer to keep the main one's alive.

There's some irony somewhere----in between BUGS, & new versions,  & different modes  (default/solo/advanced/etc)  have *NEVER* actually gotten to D60!    Then again,  only found ----CONQUEST recently,  not like some who've been on here over 6 MONTHS.

X5X6 (?)  
Recently started trying the Higher  (med)  Quests  ---haven't tried hard yet-----but some are flat out IMPOSSIBLE  (see my other post)  & MANY require a *LOT* of upgrades----eg,  Chasity belt  ----so mostly It's become an "upgrade as soon as possible"   in order to do the tougher Quests-----but some need to simply be *REMOVED*    [again, see other post]

Sounds like you've been doing this a while---ever come up against some Quests you couldn't do?  

[DEFAULT-----b4 end of "Bank loan"   (1st 21 days?)  ------but Quests in general have a time limit.

(+1)

not really, some equipment requests are a bit BS luck based but shops reset daily so just a bit of traveling can give more insight but generally, i mainly see slave requests from servants guild or assignments on medium. fighters guild quests aren't too bad to do, dungeons are easily enough to be abused since mages guild for the free staff + fair and you can 2 shot most bandits with overgrow, just need some connon fodder, 4 slaves needed to beat a dungeon in my experience, and that's bandit forts on day 14. can also abuse the date feature to build wit up early to get to the caster class with study as an option in there.  undead quests to kill undead are doable just be prepared to fail to clear a stage of the crypt one day, fully recover in the dungeon by passing time and try again that usually gives me the 7/8 needed for that quest.

honestly it's just planning to be fair. can sell bread and veg at the start for extra money, can usually get another slave for the bonus if you are careful and again gather and sell wood and gather fish for food.

regardless of upgrades they still have a chance of showing up in the shop and some of the other requests seem to offer items are rewards at times.

racial bonus's  and unique classes are just the easy way of playing the game, for the druid class - elf, fairy dryad, can't remember if there's anymore races on that one, beserker - orc, valkyrie - female seraph, dragonknight - dragon kin, true sucubus/incubus - demon.

like heck the games not as easy as strive for power where 4 slaves + magic on master + long swords and chain mail pretty much allowed you to steam roll through the game.

again if you're struggling with medium take your time getting wood it sells for 10 gold each 3 slaves on wood can usually result in like 70/80 wood + with axes and bonus's given worker class + humans the easiest way, 70 0 to 800 gold a day, beginning is slow but you can also use extra rations to boost that by 15% production on the characters. 

there's no right or wrong way to play the game. once i have the money covered for a payment and i'm maxed out on slaves i focus on production for more slaves or funding gear. by about day 5 i usually have the 1000 needed for the first repayment,  that's 9 days of getting upgrades sorted, also can just buy materials like cotton from the shop while producing some to speed it up just sell some extra stuff. 

the beast and half kin wolf gives bonus to hunting, nerid to fishing that's more production, dryad to farming if you want to go that route, there's always options to take it just lies in choices. once you're past the repayments since you only need 3 factions at 500 rep to progress through the mayor quest and get into not having to worry on deadlines. if you get all 4 you can get the bonus item but it's not all that useful.

solo doesn't work in my experience always gives me the option of the slave when i use that start and just puts me on default.. and that's annoying since i want the challenge of not being able to get an decent day one start.

quest wise it depends on the quest, trolls are weak to fire, druid class is early game utility just start as an apprentice on any of the races that get it. 

anyways back to your question. it depends on the run and what the game feels like throwing at me quest wise, haven't really came across any i'd skip. sure i've failed a couple but in the long run it doesn't matter it's just a minor delay. like some item quests i'll just accept and deal with if i see the item in the shop somewhere. usually day 1 i complete what quests i can that need items from the shop before actually starting to play since 600 gold start with selling bread and veg usually sit around 550 to 700 gold after but have a few factions rep built up.

the repayments go up to day 89 where 100k is needed that's plenty of time to get 500 rep, same with day 50, since 4k gets you through the first 2 repayments. faction quests pop up near weekly and slaves reset weekly, shop resets daily. exotic slaver about every 2 weeks after the first week.

at this point i'm tempted to start as a gnome or goblin just for the penalties and see if that makes things any more difficult for me. but magic is busted for now so abuse it, since game seems to favour magic classes anyways.


heck if your interested in what one of my saves looks like on a bad run where i got unlucky here you go https://we.tl/t-0AHDsPhWJu

mayor quest done 

daisy quest - near complete in progress last couple of stages.

got screwed over on shop rng with only 1 or 2 axes and a scythe showing up, fighters guild giving me a dungeon in the jungle with about 4 centipedes second round got one shot each time, abandoned the quest and got lucky getting an ogre one or two, only upgrade i have is mansion rooms one. master has apprentice, druid, caster and necromancer classes + all 4 factions at 500 rep +, saves pretty hard to fuck up at this point, went double fairy start with mages guild for the hell of it.


saves in the link if anyone wants to have a mess around with it.

I have 2 admit---the Nec is kinda fun  ;-)  

BUT----D29!   *LOTS* different from the  D14  (or earlier)  many talk about.  
WOW!  You didn't even get the forge upgrade?     --->>>  So how did you make tools?!?    [some quests---workers I think--requ specialize tools (like bone blade axe)  ----or did you ignore those quests?]

1 staff,  1 Obs sword,  rest weapons R crap----or NONE!   
*PLUS*,  very few materials   (most went to pay bank? )   Ok,    maybe my D29's weren't so bad afterall!  LOL

FYI my best "chances"----both in fighting, & in Quests  (having done many, many Default/solo runs now)  is  1)  Med Quests   &  2)  PUSH UPGRADES!     (even on a bad run,  Post D28---like yours----still have either weapons, or tools, OR  (if enough saved resources)  BOTH.  
If unlucky  (lockpicking fails/chests jam etc)  Dungeon runs don't make a lot----so you're safest bet is saving gold or LOT of resources.    
MIN upgrades:     Forge1/Tailer1/Alchemy1 + rooms1

Oh,  final note  (took me several tries to figure this out!)  if you *SLAP* that haughty stuck up princess *BEFORE* the elf's do  (your only chance)   you can avoid loosing anyone there----including "princess."

Oh no i did get those quests just 3 shops worth of rng to complete them since shop at aliron + 2 villages at one point just churn the tools into rep points and keep what's needed, didn't really see many tools that are useful lot of fishing rod, hunting knives and pick axes, pick axes not worth it for me to get until after the mayor quest is done, hunting knives and fishing rods are a waste.

Upgrades are secondary to me,  depending how good of a start i get it depends what i buy, if i get a goid start with a lot of axes and workers and couple of dancers I'll end up just buying weapons and skipping upgrades all together. 

I will see if i can get a good run to show you what i mean. But quests i got were assignments, slave requests, kill ogre twice and jungle which if I'd have had week 2 i would have went for and probably beat because of actually having classes at that point.

My advice just take zepyhra to the elven capital and let her negotiate still avoids a slave and gets some interesting story out of it.

Never made tools i just check daily for them,  I'd rather spend the time producing material and gaining exp than take a few hours travel to upgrade just to travel back when u can make money and just buy it if it shows up.

Bit sad nec skill for undead is still wip. Kind of would like to see more races or at least solo mode fixed so i can't sway things in my favour a bit. 

It's tempting to do a social class only run it would be slow but i wouldn't need to leave the mansion. 

High wit and at least 1 thief class for chests stick it on a mage and 99% of the time you'll get the chest open

Would definitely be interested in your Quests  (any runs you "finish"  D21 or earlier! [ie "end" bank quest] )
Pretty rare can even do all easy quests w/o upgrades!  (buy/luck only)  Eg,  "Obsidian Axe"  (needs 10 Obs just to MAKE!

I have same problem---takes good luck 2 find useful tools in short time---but DIFFERENCE is *HUGE*!      (even  "none"  vs  "Steel") 

if you only get stone,  not much benefit.   Fishing rod's don't help as much  (~20% cloth)  UNLESS u get the hi end stuff  (EXPENSIVE! to buy!) 
But hi quality knives help w meat & leather;  +  (new version)  Tailor.

I just know if I'm gonna *GRIND* it all the way out to D29+   (UGH)  Best to MAX tools & upgrades.    (steel min;   Mythril is better) 

Will have to try a run w a Zeph to the capital.   (very hard to get unless they're you're 1st two)

Chests----do you know if Wits impacts chest "luck"?     (often mine fail/jam, even w thief)
Best is thief + Engineer, but takes *LOTS* of Guild points!  

You mean you don't date your slaves? Because when you date them you can train/study/rise charm.

Wits have a huge impact  on chest lockpicking, you don't need to have a lot, around 40 is enough with thief.

If you don't train your slaves no wonder you struggles so much. A tips: growth is very important as it affect how fast you can level up.

Any slave below average in growth is not worth having, good or higher is perfect, you'll see the difference instantly.


On another note I have done a run with prostitutes, upgrade capacity to have 10 people, no fishing and finished the reputation quest on 3 guilds by day 24 easily (the 4th is the servant and guess what, I  go with them at the beginning) (oh and by day 24 I had 3k+ already).

On the first 2 weeks I had 3 prostitutes. MC + Daisy and 2 others slaves going dungeons, didn't even bother fishing when they returned.

3rd week I bought another slave for prostitution and that's all.

Doing the reputation quests on easy/medium.

Workers needing a tool? I bought it in the shop, refresh everyday.

Mages needing a beer or whisky/ aphrodiacs? same. I buy them each time they appear in the shop.

Fighters wants something dead? MC is here with his squad 2 frontlines/ 2 mages/healers and the job is done. My equipments? All bought from shop, no need for something at 1k gold, any cheap  weapons are a direct upgrade to your DPS then you use what you got from the dead/dungeons. I tend to favor armor first for survivability, need less healing.

In this run I typically buy daggers, there are surprisingly efficient and very cheap.


I have done those runs multiples times, no cheats needed, no impossible quests to remove.

Yes def date ( & train) them----but only 1/day allowed, so that's ~ 2 each  in 20 days.   (if 10 char)    [a *LOT*  depends on their Fs  too!]

Interesting.    Maybe some  (?)  of my failed attempt R from low wit  (LOL)  thieves?        If you get a "Dun CLEAR"  early on,   most have low stats---except maybe Master, & that's usually only from Training & usually only Physics.   (need at least 1 thief for those)
I'm guessing  21D (?)    Before I have more than 1   40+ Wit;   Except for Fish/cook  (fishing limited by slots!)   wit chars just aren't as useful outside combat----most tasks take Physics.
-->>  Do you use *COOKS*?!?    I didn't use to,  but since "cooking" more been trying it more----however,  takes up 1 Critical *EARLY* class for my Wit chars.       SO...   Debatable.    (might be "cheap"  but even cooking for 5 can take 12h  (low wit char)  or more!
App/scholar,  Hunter,  (cook?)  THIEF.     early on need GOLD resources more,  so get thief  2/3rd etc. 

What's average?  "good"?  [hate that nonspecific stuff!]   2?  3?  4?  
Actually I've found Factors R more imp that Growth:   Take Physics:       F1  vs  F4:     F4  trains faster ->  higher Phy = higher combat dam,    more production,  etc.    F1's R pitiful    (FYI Daisy's an F1)    Wits R similar.  
You can always  "speed up"   growth XP-----but low F mean less classes so limits options.    [Master MC often "grows" way too fast]
I think cook is  (off top head)  25 Wit?  (min)

HOOKERS-----What VERSION?      That's 1 more thing he's changed recently.     (worse,  IMHO)
Even b4  his "nerf"   fishing was more profitable than  "harlot" class----even moreso now.
So  ALL 10  (?!)  were hookers?   (including Master?)    no healers or anything else?

Would be interested in what *QUESTS* you did   [not all Quests R impossible, but *SOME*  are,  so depends on luck...)   & UPGRADEs  [would need at least to have 10 char----but you'll need a LOT more for med Quests or to craft things.  

Try a Hooker run  w v   *5.3*    [most recent I've used]  has his "nerf" built-in-----let me know Quests & Upgrades & days.  (D)  
OH,  FYI,  Beer/Whiskey easily crafted  (cooking)  provided u have grain.

but  

"aphrodisiacs"----1 of those  *LUCK*  things!     *W/O UPGRADES*    (see how imp they are?)  
you get  6 days    [even on "easy"]        sometimes only get 1 or 0/3.   [or worse,  2/3  LOL]  

Actually,  (depending on LUCK!  LOL)  D24 is cutting it pretty close.   [D28 is Greedy Bank  steals gold day!  ]  
Best I've done so far:   (assume bad luck--includes QUESTS & SHOPS)  PUSH UPGRADES;     Med Quest   for  Workers/Servants/Mages;      
(1 more reason Quests important)  "Dungeon Clear"   (have another post on "Impossible Quests)   R all   "FIGHTER"  Quests  (I think?) 

You're post is a little confusing---did you use hookers?   Or mages?   (or are those 2 diff runs?) 

I do like Mages---but 1 problem  (early on)  is they need STAFFs.     Need Upgrades  (to craft)  *OR*  most R EXPENSIVE  to buy!  Can easily spend  1k gold or more for just ONE staff!    (did your mages have staffs?  ---I assume u bought?)

Daggers R nice----but not useful for mages----& w/o upgrades R mostly a "luck" item   (R u telling me you bought 6 daggers in 6 days?)   +  (again,  depends on luck!)  say a *BONE*  or   stone?    (been a while since craft a dagger)    VS  STEEL or better...   & Daggers  R low dam anyway.     [who R your Dun Runs against?      Goblins?    Bandits?    or?)  
Depends on who you're up against,  But assume no armor---& only daggers  can get you "killed"   (severe dam = you can't fight & low prod)  
(even an easy  "Dun Clear"  vs Bandits  can B too much)

If you reply let me know what *VERSION*  (v)  you're using,  as so much has changed in last several.  

Oh boy, I didn't want to post another long message but here we go. It's mostly from memory so no detailed/ day by day step.


First thing to note, I played the 1rst game since nearly the beginning so I know how the mechanics works. This game is very similar.

I'm playing the current version aka 0.5.3a, my previous post was in this version in one run.

Typically my MC is a mage/healer and my 1rst slave is a combattant, Daisy is also a mage/healer.

When possible I buy 2 daggers and eventually a mace for Daisy (if no staves are available). As soon as some kind  of armor appear (even light armor/cloth) I buy them, the cheap ones will do, this will improve survivability for combat. I insist I buy the cheapest available for the MC and the combat slave, this is priority number one.

I do not use cooks.

Average is 3 I think.

I insist, Growth is the most important stat, it's the only stat you can't improve, the other  stats can be upgraded, F1 and F2 are cheap to upgrade so anybody with those stats can become a decent fighter/mage whatever you want.

When I look for a slave, they need at least F3 (Average) then a F4 (Good) or F5 (Excellent) in the stat I need them, For example a whore would be at worst F3 in growth then F4 or F5 in Charm and Sex factor (worst case F3 if bad luck but can be upgraded through classes so no worry).

Daisy with F3(upgraded cheaply remember) in wits with the good classes can very much kick ass (but mainly here to heal), don't forget that some classes gives additional wits/stats so she can be over 60 in wits while being F3.

[Master MC often "grows" way too fast] => other slaves can grows even faster that means big power up, you'll need F4 growth for that.


To make things easier in the 1rst week I train the combat team (MC, Daisy,  the free slave + 1 whore) it will be a team of 4 so one whore will join, if possible I grab a slave from the bandits, this new slave depending of their stats will be temporary combattant or not so my whore can go back to work.

In order to make more cash you need to sex and train the charm of your whores, I usually train mainly 2 whores to improve incomes. Don't forget that some clothes improves charm, it is good investments so buy them whenever it appears in the shop.

Would be interested in what *QUESTS* you did 

Hmm? all of them? obviously as I said I don't craft the items so I look for them in the shop if they appear else it's a skip. At first I do the easy quests. With a team of 4 I could clear kill quests (wolves, skeletons, ogres), clear dungeons (avoid the bandit Fort if you can't kill the assassins and the troves are indeed difficult so I might skip them early). Usually I do a mix of easy and medium quests at the same time, not all of them on medium at the beginning.

Regarding potions and assimilate I buy every potions/drinks as soon as they appear in the shop because I know some quests requiring them will appear one day.


& UPGRADEs 

By day24? Mansion capacity 10 and master bedroom 2 or 3, one luxury room for the lol, that's it nothing else.

No cooking, no crafting, no tailoring.


Try a Hooker run  w v   *5.3*    [most recent I've used]  has his "nerf" built-in-----let me know

That's what I did in my previous post, no gold problem there.

OH,  FYI,  Beer/Whiskey easily crafted  (cooking)  provided u have grain.

I already know that but intentionally bought them instead of cooking, my hookers earns me much more by doing their work than cooking.

Once I have a team of 5 combattants the rest of my slaves are hookers and works non stop, I had 4 hookers by day 24. 2 of them well trained and equipped for the job, the 3rd partially trained and well equipped and the last one not trained at all and somewhat equipped, one of them even had a F2 in Charm ( the 1rst I bought if I remember right, not much choice at the moment).

All my hookers had at least Maid, Harlot, Geisha, Dancer classes, some had the bard and the pet. That's what growth factor can give you.

My combattant team have a lot of classes too, at least 6 or 7 each if I remember right so not much can threaten them (the trove can be though) relatively to the story quest I mean.


I do like Mages---but 1 problem  (early on)  is they need STAFFs.

In the beginning Daisy had a mace... it was the only thing available but hey it does more damages than empty handed. Basic staves will appear like wooden staff or iron staff, those will be enough until you loot the dungeons (and worse case a dagger is fine too).


Depends on who you're up against,  But assume no armor---& only daggers  can get you "killed"  

You assumed wrong, I did say I prefer armor first, light and medium armor are enough for early threats, at least one piece per person as soon as possible. Try to have healers asap too and worse case buy some life crystals. 2 healers are quite enough for clearing dungeons and don't forget that if you are low health you can go back and finish the dungeons after your characters healed up (of course out of combat).

Don't forget you can buy dungeons, the easy ones will give you enough xp to boost survivability since you'll level up fast (remember growth is the factor here).


Hum I think that's all? Sorry for the length, I tried to order it but well I'm not used to write so much and from memory.

(1 edit)

no worries---length.  (sometimes I do long posts too!  lol) 

Haven't tried Hooker run in 5.3-----maybe I will.  

SO, if no COOK  (class)  do you still use cooking?    [1 more debatable thing that can still take a *LOT* of time early on!]
SO MUCH is a TIME/RESOURCE usage Question    (FORGE for example,  can still take 2 char over 20h!!! )

Upgrades----Not Forge?      [MC bedroom not really helpful---can still only date 1/day;  Maybe w 2+ Hookers?]
You did mention Chars----1 -> 2 is cheap, but F2-> F3 & F3-> F4 are costly,  So i Assume you have mult char on (Magic/Iron) Wood?    {can't get those from easy Dun] ---I think it's  10/  for just  1 Char  F2 ->  F3;

Quest----YES,  more info would B helpful!  Esp since you mentioned you skip some?!?  
(maybe you skip the "Impossible" ones  ;-)     [Just from memory,   there's 2-3+ Quests w items you *CANNOT* buy!  (med,  I think?)  So??? ]

[until you get 500 PTS,  you only get 1/Guild/Week, so...]

Especially RELEVANT:   
1)  any *MED* quests    [D1 only easy]   & ...
2) anything you SKIP     [not all Quest items R avail to buy,  so maybe you skip what I would CRAFT???  Eg,  "Magic Cloth"  etc]

How many char did you upgrade?     (upgrades again!)   ESP  F2->F3, or F3 -> F4   [both 10M  or 10 Ir wood + 500g
oh, & *WHEN* !   (D21's a *LOT* DIFFERENT than 1st 14 days!  )

"....so anybody with those stats can become a decent fighter/mage whatever you want."-----Mage-----Maybe.  FIGHTER,  NO.  
Fighters depend heavily upon Physics F,----  you really need  F4+   to make a good one.

Mages  (Daisy or other)   mostly depend upon your *STAFF*  [luck?]     & if no crafting,  mostly a buy/drop issue.  (luck)
Mace---I assume u mean "club"?   (clubs & swords,  but no "mace") 

lol!   Even the "skip"     makes a difference long-term!   [NO cook,  FEW upgrade,  etc]   

Appren  + Wits,  But I assume you use Scholar instead since you mentioned heals?    [Daisy ain't no Elf,  so no Druid....]
Do you have more than 1 Thief?    [checking classes that give Wits Bonus]     Eng  Req  500+ pts;
I assume Trainer is out  [Req  Phy  40]  ?  ;
"Alchemist"  must also be bought   (500+ Pts)  

F4's  or F5's R great----but again,  *LUCK*    [sometimes can't find them early,  so either WAIT, or buy poor stats... ;-( ]

Getting more than 1 char   (unless you Train --a *LOT*)   to  60+ Wits by  D20  is pretty hard  in my XP;
How do u ?     (Make them both thieves?  )       [Gr F won't help here,  only Wits F]

Training [20 days] @ 1/day  =  20   ---->>   That's at most  2/Char if 10 char;       (actual inc depends on your Charm F & their F)
or,   do you only train a few?


I Should do a Hooker run & let you know what Q's I get.   (but if takes too long/  Time/Grind,   no benefit   vs    other "methods")  
B4  D21???

PS hopefully fixed all my typo-----very tired & eyes R buggy...

Missed  1 Q  
u mentioned Hookers & mages:  

Did u use any  Workers/Farmers/Hunters?  [classes] 

If only  2 Hookers  (which don't pay much)   might as well  get Worker/Hunter & just sell stuff   (most fighting benefits come from Hi stats---& classes.  )  

added:     mixed feelings about buying stuff  can't use in ADVANCE    [aphrodiacs---100g EACH! so  5x=500]   
as others have mentioned,  gold's *TIGHT*  esp  1st 3 weeks...  
IMHO   best only buy *AFTER* get Quest-----this is def 1 way have come up *SHORT* on gold before...  

 [stuff sells for ~ HALF----or less----of what u buy it for]

Sorry Eiyal----1 last question   (LOL!)  

Given the whole  "Dungeon runs"  vs   Upgrade    [50 wood/25 cloth]   +  Need 1 space    ("rescue" slave)   so only *FOUR* early on---I assume priority,  is to:
1)  get materials  ASAP,  (Fight/get 5th slave when can)
2)  UPGRADE   (so 10 rooms)  and *THEN*
3)  work on Magic Wood/Iron wood (takes more time)  for Char Upgrades. 

Correct?

Do you save  1,000 gold  (for D14!)  anywhere?  
[always tempting to buy betters weapons/armor when you can!]