Short and sweet experience that will leave you warm and fuzzy :) Well worth it! 🍓🍓🍓
Xeethrax
Creator of
Recent community posts
Really well made game! Certainly stands out from the crowd :) The rewind mechanic really fits and makes sense. The flow is perfect. Humorous and clever. The only thing that I missed was the opportunity to end the investigation phase early/manually. Maybe you could, and I just missed it.. Anyway, top notch!
This was a bit of a frustrating experience :) I'm a super meat boy fan and I easily get hooked on masochistic experiences such as these! I found the colliders to be pretty unforgiving here, but I pushed through. Pretty cool that the level was designed to go forwards and backwards, though I struggled quite a bit at the end. Not bad for a first game though!
Very cool concept! I totally got the Portal vibe, and I love that you did the voice lines yourself :) The webgl reload bug was pretty devastating, so I ended up downloading it. A little rough around the edges but I had fun! Some glitches here and there, like box getting stuck in the wall, or player getting stuck on platforms. I honestly gave up on the word puzzle, though. I tried "Affax" but no dice :P
Thanks a lot :) We kind of enjoyed the chaos ourselves, but we toned it down a bit in the end :D Christer added wave based spawns to allow the player some breathing room during a playthrough. They increase a little in intensity over the race. Anyway, thanks for checking out our game, and for the feedback!
Nice looking game, good audio :) And pretty well executed. But it was a little buggy.. The units would get stuck, the aim of the cannons was a bit off (but that may have been intentional). Seeing the movement of the units beforehand was a cool twist, but the rewind mechanic wasnt really being used to its full potential. Maybe if you could rewind during gameplay a few times to make alterations in your decisions, it would have been more purposeful. A day or two extra of polish and this game would have been a strong entry :) Anyway, good job!
Hey, that's really cool! I noticed a distinct lack of blocks on this song.. which difficulty was it? :)
Btw, if anyone is wondering, I haven't abandoned this project! I've just explored several different ideas that ended up being *very* time consuming.. But I fully intend on completing it, sooner rather than later (hopefully). I'll definitely add some impact sounds for you :)
Hello! I decided to start publishing builds from now on, starting with my first vertical slice. If you have any feedback, do not hesitate to drop me a post :) You can download it here:
https://xeethrax.itch.io/audioflow
Audio.Flow is a fast paced, procedural rhythm game where you can play using your own music.
Hello!
I've been a hobbyist for many years. Ie, someone who never completes a project. I thought I'd change that, and finally made a project I fully intend on completing! As such, this part of the process is fairly new to me :) So I appreciate any support or feedback I can get! I hope to build a community around the game that will drive its development towards something that's enjoyable. I aim to start early access in May 2019.
Audio.Flow is (currently) a pretty basic rhythm game in terms of gameplay. The focus has been on creating an immersive audiovisual experience that sets it apart from its competitors. Finding game mechanics that doesn't break the flow/feel of the game has proved to be challenging.
If any of this looks interestning to you, please check out my page!
https://xeethrax.itch.io/audioflow