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Catastrophe Again- Again's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #244 | 3.828 | 3.828 |
Innovation | #323 | 3.448 | 3.448 |
Graphics | #405 | 3.621 | 3.621 |
Overall | #417 | 3.368 | 3.368 |
Game Design | #421 | 3.414 | 3.414 |
Fun | #577 | 3.138 | 3.138 |
Audio | #770 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
At any point in the game you can rewind time, forwards and backwards which you will need to do to build your fortification from enemies coming from unknown directions.
Did you write most of the code yourself and made all the assets from scratch?
The coding and art assets used are my own.
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Comments
Excellent game! You made the theme something completely different, great job! The sound effects and the visuals are awesome! Very original.
This is one of the most original uses of the theme I've seen! Really cool way to make a new and interesting game. Good job!
Awesome! It definitely feels like a game you could keep adding to and turn into a full release. The rewind is treally nice too because you dont have to completely start over if you make a mistake
you need to improve the controls it is not intiutive enough
the idea is great! though the control feels a little awkward. The art is nice too :) good job
Conceptually its good, execution, especially the controls could use polish and improvement. The whole building system is unnecessarily clunky, why need to right click and left click just to place buildings?
Just left click to select what to build, click and hold to choose direction and release the left mouse button to confirm, or right click to cancel. Its a time tested, intuitive and proven control scheme done by countless RTS/defense games.
Also, middle click to rotate the camera.
Other quality of life things, like tooltips and a direction of where a wave is coming from are necessary, especially when there is not set path or direction for enemies to come from.
Overall I can appreciate the vision, just needs to iron out some things to make it fun to play,
I enjoyed it! I think the idea is very solid and can be played for hours for the right kind of person. Only issues I have with it is there isn't much to do, and the controls weren't very clear but it wasn't hard to get the hang of it afterwards.
A little hard and slightly confusing, but nice graphics and I love the time controls!
I'm sorry, but I could not figure out how to play the game; the two people stat you start with, I could not select them (clicking on them or their icons above their heads didn't seem to do anything), you start without resources, so I could not build any buildings either.
I did not expect any tower defense games for this jam, but this concept was incredibly well executed. The graphics are very nice, and I think the game is well designed. There was a lot of trial and error involved, but that was definitely purposeful because of the rewind mechanic. Tower defense games usually allow you to speed up time so it was cool seeing that ability applied to both moving time forward and backward. However there were some bugs- at random moments the little dudes would stop performing whatever action they were assigned to do and just stand there. I found a way to cheese the game too, by letting a handful of wolves slowly destroy my tower. I could just wait there until the time limit was reached and I would win the game by essentially doing nothing. Maybe you could add a thing that only allows you to win the game if all the wolves are defeated? Overall, excellent game especially given the time frame this was made in. EDIT: If it's not too much trouble, I would really appreciate a review on our game as well if you have the time!
Cool rewind mechanics! I like how you can control the speed of time and go back and forth as you please. The builders had a tendency to run far off to chop down trees though :P And selecting / commanding took a bit of getting used to. But all in all cool concept and well executed :)
This graphs are really cool! The sounds also sets a nice ambience and the effect of the light in the objects are in point.
My only recommendations is to set up a rythm for the player understands how to play the game.
Amazing job! If possible, check our game too!
Cool game, nice graphics and presentation, UI feels polished. I sucked at it though, couldn't ever get anything done to keep the first wave at bay lol
Nice game :D I like the time mechanic
The rewind mechanic was implemented well, it was a bit confusing at first but once i got the hang of it, it was lots of fun.
Really like the rewind-based mechanics, cool idea, good job!
The game was pretty cool! I had some issues controlling the NPCs though, they suddenly stop doing their work sometimes. Luckily, I have the rewind function to return to the moment when that happens, so I optimize their work, but it’s a minor complaint nonetheless. I also like the low poly presentation of the game. Great work! Hopefully you expand it further.
Cool mechanic, I had a little trouble using it at the beginning for some reason the game was at full fast forward at the start but after I got the hang of it it worked out pretty well. great Job!
The rewind and fast forwarding mechanic is cool! Great job~
I hope you keep working on this, it's a great concept and heaps of fun!