Proof that you don't need to be complex or fancy to be fun. I loved the mean level design, you get past one obstacle and get cocky and the game smacks you in the face for beliving you figured it all out. But ever time you know it was your fault. A lot of fun!
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Back To Square 1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #747 | 2.806 | 2.806 |
Fun | #847 | 2.761 | 2.761 |
Game Design | #1006 | 2.597 | 2.597 |
Overall | #1047 | 2.532 | 2.532 |
Graphics | #1131 | 2.403 | 2.403 |
Innovation | #1141 | 2.313 | 2.313 |
Theme | #1218 | 2.313 | 2.313 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The man is stuck in a level and the level keeps on rewinding itself till eternity.
Did you write most of the code yourself and made all the assets from scratch?
Yes. Some of them I found online and the code I wrote myself with the help of Brackeys tutuorials.
Comments
The gameplay is really fun! Loved the music.
Like the other comments, this game is really hard! reaaaaally hard
A bit hard tho...
but music is good
I Had fun playing it !!!
Overall nice job but sound is not continues but cool...!
Nice music. this game is hard tho. Like the comment below said, continuing music would be better.
Helloo!Cool game i agree with the comment below the game is hard really hard.Maybe adding checkpoint can solve that.Other than that learn parallaxing it will make your game look better :D
instead of resetting the music when the player dies making it continue can make the game better to ears.
Other then these overall nice job :)
Hey! Nice game! It is a bit too difficult, in my opinion.
I have some suggestions for improvements, if you don't mind:
- Animate the character. Just simple run cycle (4-8 frames) would be enough. This works not only for the visuals of the game, but the whole feel of it. If you don't want to animate the character, just use simple shapes and colors and you'll get nice minimalistic aesthetics (Thomas Was Alone);
- My personal and very subjective nitpick - create art in one resolution and don't scale it. It prevents you from having pixels of different size on different objects. Right now, fro example, one pixel on the background > one pixel on the obstacle > one pixel on the character. Having pixels of the same size will make the game look more accurate;
- The camera often hides something important from the player. For example, the player stands on the platform and doesn't see what's below, so if he decides to jump down it is a leap of faith. And if there is some hazard and the player dies because of it then the player's mind goes "I didn't see the spikes there -> this means the game is unfair". Consider adding some offset to the camera. Also you may want to watch this litlle video about cameras in games. There are a lot of videos and GDC talks about it, but this video is quite short and gives the majority of the useful information;
- Make the hazards' colliders a bit smaller than the hazards visually are. Most games use this trick. If the player's mind thinks that he can make the jump without touching the spikes than he'd most of the times label the game "unfair". Even if the game perfectly calculates the bounds of every collider, leave the player a chance to make imperfect jump but succeed. I always considered game developers to be a helping teacher for the player;
- Some obvious things. Add particles, effects and sfx ( ironic to hear that from a guy, who didn't have time to add sfx to his own game :D ), anything to make your game feel juicy;
- Consider reading this article by Scott Rogers (old but gold) and wathing this video by Seth Coster on designing platformers. I promise, both will be more than helpful for you and your future games.
Overall, this is a good submission. Congrats on comlpeting your first jam, good job! I hope that this jam will not be your last)
I think some of the jumps were to hard, because the map was so cluttered, but it was pretty fun!
Kind difficult but great nonetheless. Music should keep playing is my sugestion
Well done, the movement was solid and the obstacles was difficult but still doable after a few tries. I did miss some sound effects for picking up the golden rings etc. I would have liked some kind of checkpoints so you don't always rewind to the start, but that's just a personal preference.(Or maybe there were and I just didn't have the patience to reach the first :P)
Oof this game is too difficult for me XD this poor guy is gonna be stuck in that spooky dungeon forever :(
Good game tho! Didn't find any bugs and the controls were nice :D
This is definitely a rage game. But nice work for a first game. :)
Controls were tight, but the level design was extremely unforgiving. Great work for a first game jam!
I liked the blood on the spikes etc.. it made me feel better for dying so much. As if I could see that other players had failed where I had as well
this game is so difficult lol. i like the protagonist style and the music though.
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