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SiTe Li

26
Posts
8
Followers
4
Following
A member registered Jan 21, 2022 · View creator page →

Creator of

Recent community posts

This is really good from a prototype project, looking forward for more types of enemies and more interesting weapons.

Thanks for playing and feedbacks! Yeah, exactly, I was hoping to allow player have more control over the outcome instead of just draw and wait, it would be much more fun to against more annoying that leveling up hero character with more strategy and enemy variants.

I really love the way how you present the concept of the game! The script is funny as hell XD! As a developer, I do enjoy manually fixing glitches that way.

Thank for playing!! Yeah, I can't agree more with you. It always required heaps of play testing to banlance the difficulty curve. I really wish I can spend more time on this as I actually can only spend my Sunday this. XD

Really enjoy all thouse funny enemy sprites as well as the overall balance of difficulty, the concept of upgrading your own difficulty is also well presented.

Thanks for playing! I really wish I could have more time to balance the difficulty.

Thanks for playing! I am also satisfied by using that annoying hero to make other players suffered.LOL

This is so far my favorite game jam project that I have been played!!! I was so impressed that you able to implement and design that many perks cards in such a short time as well as providing continuous fun and great feedback to player. I can't wait for the future version!

HaHaHaHa! Sweet! I am really gald that you have been annoyed by the player! I have played your game and I would say the overall balance is far more better than mine considering you build that amazing game experience in such short time period!

That game remind me of my favorite zombie game "Stubbs the Zombie" ! Really love the art assets you created.

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Those cut scenes are so funny! I really like art style and concept! Who else wouldn't want to do some damage in the office. LOL 

Also, it might be much better if the first scene have some instruction or indicator showing what to do next.

Yeah no doubt I was in jail lol. I really enjoy those animations you made hahaha! I was hoping to see someone fell out of the water area tho but would be too much.

Thanks for playing! I was hoping to add more annoying random hero ability when he level up as well as various enemy AIs, the palyer experience would be much better. LOL

Thanks for playing! Yeah it really satisfied me whenever it's so close to kill the hero, he got level up. LOL

Thanks for playing! That's what I was trying to express lol, we player are so annoying.

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Best record for 15 start. I really love how you turn the simple play mechanism into a satisfied feedback, no doubt such kind of hyper-casual type game and cool idea will be favorited by a lot people from mobile side. Although I am not going to live in such earthquake-unfriendly skyscraper. lol

Thanks for playing! Exactly....LOL I really hoping to have more time to play test and balance difficulty as well as allowing player have more control for the outcome of the game, also have heaps of ideas on how to apply annoying ability to the strongger hero.

Thanks for playing! And thanks for the advices! Yeah I was hoping to have more time to add clear instruction(especially more user-friendly UI..)and code for a better difficulty balance and allowing player to have more control over the outcome.

Thanks for playing! As a developer I also satisfied with using hero that keep getting strongger to torture players. lol

I really enjoy the art style and your cool ideas! Although I ended up stuck my moon character underneath the ground collider in the first level when I trying to use another character to step on it somehow lol. It would definitely help if you put some control instruction within the game scene UI to provide a better instruction especially when the player need to use multiple keys solve puzzle.

I really enjoyed your replay mode! It's smooth and satisfying. The level design and difficulty is also impressively balanced and fun considering it was made in such a short time!

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Thanks for playing!I was hoping to implement my ideas on letting player have more control over the outcome of the game, as well as more interesting enemy and more annoying player abilities. lol

I really like your hand painted sprites lol, I like the ideas of showing AI's mouse and click movement! I had similar ideas, just running out time to figure out how to implement that.

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Thanks for playing, your experience was the idea that I want to express from this game, player is tough and annoying lol. However I ended up running out of time to balance the difficulty and play testing, it would be better to have some time to add more features for player's strategdy side, like you said, player should have more control over the outcome of the game.

Your dancing sprite is the best! Feeling satisfied for feeding baby shark with fresh meat,  Just wondering why those fishman won't let the fishing rod go.LOL

Thanks for playing! yeah I totally get your point, running out of time to balance the difficulty and play testing make the difficulty completely randomly based on luck.