Really clever puzzle game! I liked how the mechanics are being introduced and the level progression.
Ximo
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If you don't want to download the binary builds you can play online in the PICO8 BBS: https://www.lexaloffle.com/bbs/?tid=36432
As you can see, I kind of followed the optional theme flow.
Good game. I finished all 13 levels and I enjoyed it very much!
I found that changing the character right after moving it would move both at the same time. Pressing rhythmically the button I could make both move but I don't think this breaks any level of the game.
While playing I discovered that my Xbox controller drifts so I died a lot of times :(
Congrats on your release! Looking forward to the The Waking Cloak.
I haven't read the other comments. Maybe I'm repeating something.
I liked the game overall but I have a comment about puzzle progression:
After getting the swap scroll it would be nice to have a very simple test of the mechanic to let the players get used to it. For example: In order to exit the room, there is a pot that blocks the door and you need to swap with (a single shot). Afterwards a room that requires two shots and then introduce mirrors, etc. It was not the case back in the 90s but nowadays I guess is the expected way to introduce new mechanics.
I think the item in level 2 pretty much destroys the dungeon. The puzzles have a great design for level 1 but are trivial for level 2. Maybe all these puzzles should be mandatory in level 1 in order to get to level 2. Or you could consider nerfing the weapon for example by only allowing the ball to turn at certain tiles (maybe only can change direction when touching a wall instead of mid-air).
I played for an hour in total but I had to restart the game twice. The first time I had to stop after 30 minutes because of an appointment and later I there is no save feature. After work played again but after some time I got stuck. I think I fell through a hole while moving in diagonal and I got stuck in a candle :( I believe that games that lean on the puzzle side should have a button to restart the current room. It would also fix my stuckness. The third time I was much faster and finished the dungeon in ~10 minutes. I found a hidden lake with a weirdo in there.
I can't talk much about the difficulty because I published a puzzle game with a similar mechanic in a gamejam couple years ago so the solutions looked quite obvious to me.
I played with an USB Xbox controller. Evertyhing was smooth besides when I got stuck in a candle.
Bug? It looks like you can move a bit the character while the screen in black in the intro so you can make it fall in a different place. That was my impression, I may be wrong.
Hi,
Thanks! I'm like the game a lot!
After playing more... when you get used to it, is easier to follow what the AI is doing so you can disregard my last comment.
Also, I found a bug and I was able to lock the game playing with the Xbox 360 USB controller: When you select an action and the random numbers are being shown, you can quickly press LT or RT to change the action. If you then select a different action nothing happens. But, if you are doing a pass and you quickly press RT (switches to shoot), LT (returns back to pass) and then move the cursor to your position while the number is being computed, it will try to do a pass to same exact tile you are in and the game will lock. You can't pass to yourself during the game but it is possible by doing RT, LT while executing an action.
I tried to record it but the animation ended up glitched. The graphics in the game were fine, is just an issue with the recorder.
I haven't played much yet but here it is some early feedback.
I encountered some situations when I couldn't find easily the ball. In the situation below I was not sure who had the ball. Maybe marking in a different color the tile with the ball will do.
Also, the IA performs actions too fast and it was hard for me to follow. I would add some messages on screen for each event: Tackle! Shoot! It failed! etc. Games like Pokemon have text windows during combat explaining what's going on.
Thanks for your continuous interest on the game!
In the latest version I increased the number of levels to 42. I will add more levels and a couple more puzzle elements in the near future.
The level editor is useful to me because I can design levels while I'm on the go but in this version I've removed the option to share the levels. Allowing user-generated content may increase the minimum age in ESRB/PEGI/etc ratings.
Gracias por tu comentario! Lo de no poder girarte sin moverte es algo que me ha comentado todo el mundo que ha jugado. Al principio se podia pero lo tuve que quitar porque si no el juego no tenia ningun interes.
Hare una version mas extensa del juego e intentare pulir los problemas que comentas. Gracias!
Thanks for playing the game!
I think the problems in the movement you mention are intended. In order to chance the direction the character is facing you have to move in that direction. If I let the character to face other directions without moving all the puzzles become straightforward to solve. It is part of the difficulty of the game.
El juego es divertido y tiene buenos gráficos y música. El escenario me ha recordado mucho al juego de Gameboy Addams Family en el que también tenías que recorrer una mansión.
La primera tanda de saltos de pinchos son demasiado difíciles en mi opinión. Una vez pasado ese trozo el resto del juego es bastante sencillo. He estado todo el juego intentando usar el puñetazo para algo. ¿Tiene alguna utilidad? Por último, el texto que sale cuando terminas el juego es muy difícil de leer con el personaje de fondo.
¡Gran juego! ¡Enhorabuena!
My first time was 9:29 I died a couple times at the end. Then I played again and got 6:19.
I liked the game! The boss was very cool but a bit too easy.
The blue-orange colors were too much for me. The green palette was more pleasant to play.
Also I found hard at the beginning to understand what was part of the background. It was common in Gameboy to only use the darker green for stuff that you can interact with (platforms, walls, items, etc) and use only the three other colors in the background.