Pretty difficult for me. Couldnt manage to defeat the first boss even with several tries. A more forgiving mode for more casuals would have been nice. And even though the cursor is visible, one which pops out even more would have been nice as well. Otherwise this game is rocksolid. Especially the coherent art style and nice sound feedback. Well done :)
XRayHunter
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Thank you for your feedback.
As for the aim of the goal, you actually just have to throw the presents in the chimneys based on present and chimney color.
The thing with the payed asset(All in 1 Sprite Shader) i didnt knew, and it would be fine if i get excluded for that reason, since i even used this asset heavyly. And art evaluation isnt even fair in that case. I thought you just had to own the assets legally/have license rights. But thanks for pointing that out.
Hey Santa, just wanted to let you know, that i really enjoyed this gift.
The setting was exactly my jam :). You did a very good job building an atmosphere with the music choice and cutscenes and text blendes. Especially the cutscenes dragged me immediately in. The jump puzzles were nice as well. For the stones some joint components would have been nice for more feedback or some different scaling based on a difficulty setting.
Though i did the stone hill in my first attempt :)
So in overall a very sweet little experience for me. Thanks a lot :)
Oh, i dint realized i could held more than 1 card. Just always played the card i could pick immediately. If you play it like that, you have to click to pick the card, then click to play the card, and then click to end the turn. If you maybe end the turn automatically if you have no cards left in hand? But idk, maybe its it already fine the way it is.