Play game
Phantom Drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #377 | 2.593 | 3.667 |
SOUNDS / MUSIC | #431 | 2.475 | 3.500 |
ART / VISUALS | #475 | 2.593 | 3.667 |
Overall | #532 | 2.239 | 3.167 |
BOSS DESIGN | #562 | 2.003 | 2.833 |
FUN | #593 | 2.003 | 2.833 |
CONTROLS | #698 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Our Bosses and the player are all spinning.
Did your team make the majority of the art and music during the jam?
Yes, most art was done by ourself. Except some UI, Vfx and Sound Effects.
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Comments
Hello There!
Great game! Nice graphic style and vfx! Rated! ;)
Thank you if you visit and rate mine as well!
Keep it up! All the best!
Hi there, thanks for taking the effort to download and playtest. Unfortunately i couldnt return the rating favour this time, i missed voting deadline. You have something good from me next time we meet :)
This game seems really fun!
Graphics are good, sound are nice, I really like the ui and the Beyblade creation system.
But I cannot figure out how to actually play it: a tutorial would be nice. Also what's button alpha?
The combat seems cool but I didn't understand what was going on
Thx for your feedback. Alpha just means keyboard key 1(not the numpad). Its how unity refers to it.
For the not really knowing what to do or how to play, i got this feedback a lot, so i know what to tackle for my next jam project. Thx :)
I also made something inspired by Beyblade, really cool what you made here, I rate everything fine but I love the visuals really, if you have time check my game too, thanks!!
Sorry mate, i missed the voting deadline. You got something good from me the next time we meet :)
Building your own spinning top is a cool idea and the overall look and feel of the arena and combat is great. Only I don't feel like I have any control or understanding of the game. It doesn't help the keyboard controls are all cramped next to each other instead of being split into groups for two-handed play.
The game could also really do with a proper tutorial since even reading the instructions (the list is long) I had no idea what anything did. I was honestly just spamming keys at random hoping for something to happen.
So in short, a really flashy bey-blade simulator that part the game has nailed to a T, but still has room to improve the controls and/or teaching of said controls. Either way good work on the game.
Thx i appreciate your feedback and can understand your reasoning as well. Will try to apply the feedback onto my next projects, since i got similar feedback a few times now. Thx :)