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xXx_bananaSlayer_xXx

17
Posts
A member registered Mar 12, 2024 · View creator page →

Creator of

Recent community posts

Glad you enjoyed it!

Glad you liked it! Even I didn't have such  jumps, kinda jealous...

I fully agree, a metric that you could keep track of would be pretty fun! Glad it wasn't too easy 😁

Thanks for the review, glad you enjoyed it!

My computer didn't like that 🤣

The player design was really cool. Also enjoyed the classical music!

The sound effects and camera shake was legitimately cool.

Couldn't get through the first orange fossil boss... But the colors looks nice!

The mechanic of going towards a specific point is a little unintuitive at first. I think if you added something like an arrow or some indicator as to where you'll be flung next would make it clearer.  I would also make it so you have more control over where you're going. Say, bullet time, or it being impossible to be flung downward. Also, loved the style! The monochrome-esque was pleasing to the eye, while still having a little blue in there.

Thanks. The idea sprang from my brain after a good night's sleep!

Thanks for the feedback!

The style is great, but it's just not my type of game. I didn't play past the first level because it seemed tedious.

Loved the style and the mechanic as well as the banger soundtrack. Though the  camera not moving with the player was a slightly odd decision, since you're punishing the good players by not allowing them to see forwards and punishing the bad players by not allowing them to see where they are (the camera leaves you behind)!  But that's the only complaint.

Nice work implementing the system. The art style is lacking, but the fundamentals are definitely there

Cool artstyle. Loved the hands.

Thanks so much for playing and reviewing my game! The feedback is appreciated.

Please provide your impression of the game, aspects that you liked and didn't like