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Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3919 | 2.579 | 2.909 |
Creativity | #4277 | 2.740 | 3.091 |
Overall | #4293 | 2.632 | 2.970 |
Style | #4426 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a little robot built to scale an endless wall
Development Time
48 hours
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Comments
The mechanic of going towards a specific point is a little unintuitive at first. I think if you added something like an arrow or some indicator as to where you'll be flung next would make it clearer. I would also make it so you have more control over where you're going. Say, bullet time, or it being impossible to be flung downward. Also, loved the style! The monochrome-esque was pleasing to the eye, while still having a little blue in there.
frustrating at first, but once i got the hang of it, it was very fun!
Dude, at first, I was totally wiped out trying to figure out how to get into the flow, but after a bit, I started catching the rhythm. A lot of it was just like mashing that jump button and praying for a sweet grab. I’m thinking if you gave us a bit more control over how we lock onto grapple points—or even hit multiple at once—it could really take the game to the next level, you know? Just add some extra depth to the ride.
At first I didn't understand how to progress but after a little while it started to make sense. A lot of it was mashing jump and hoping for a lucky pull up. I think a little more control to the player in how they target grapple points(or even multiple points) could go along way in adding more depth to the game.