Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ClimbView game page

You are a little robot built to scale an endless wall
Submitted by Felkat — 3 hours, 1 minute before the deadline
Add to collection

Play game

Climb's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#39192.5792.909
Creativity#42772.7403.091
Overall#42932.6322.970
Style#44262.5792.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a little robot built to scale an endless wall

Development Time

48 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The mechanic of going towards a specific point is a little unintuitive at first. I think if you added something like an arrow or some indicator as to where you'll be flung next would make it clearer.  I would also make it so you have more control over where you're going. Say, bullet time, or it being impossible to be flung downward. Also, loved the style! The monochrome-esque was pleasing to the eye, while still having a little blue in there.

Submitted

frustrating at first, but once i got the hang of it, it was very fun!

Submitted

Dude, at first, I was totally wiped out trying to figure out how to get into the flow, but after a bit, I started catching the rhythm. A lot of it was just like mashing that jump button and praying for a sweet grab. I’m thinking if you gave us a bit more control over how we lock onto grapple points—or even hit multiple at once—it could really take the game to the next level, you know? Just add some extra depth to the ride.

Submitted

At first I didn't understand how to progress but after a little while it started to make sense. A lot of it was mashing jump and hoping for a lucky pull up. I think a little more control to the player in how they target grapple points(or even multiple points) could go along way in adding more depth to the game.