Thank you :)
yarr33
Creator of
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Leave It Powered was originally a puzzle game I made for Trijam #238 in September [2023] (It was called Oops! back then). I saw potential in this game and its mechanics, so I kept developing it.
In Leave It Powered you play as a clumsy, likable robot on a spaceship. All this guy wants is batteries.
You have to navigate through 70 puzzles where your goal is to keep them powered. Along the way, you discover new mechanics and collect blueprints.
Play the game here: https://yarr33.itch.io/leave-it-powered
It's hard to deal with this problem in this jam because developers do not have enough time to implement control settings, however I'm really sorry to hear that! (I did not use arrow keys because of scrolling, will fix it next time)
Anyways, thank you very much for your feedback! I'm glad you enjoyed. I think I've not made this clear enough in the game itself - I chose this name because all of these times you accidentally disconnect a battery.
I understand what you mean - numbers are a tool used to represent things, so many aspects of a game can be replaced by them. In my opinion, taking a game idea and replacing some of its components with numeric representations (for example, replacing blocks with a number indicating their height) or simply numbering game elements just doesn't quite hit the theme. That's probably what made it much harder (personally, also my perfectionism)
That's why I chose to make a game that uses numbers as a main element of a puzzle. However, later I found a way to remake my game without the use of numbers... ¯\_(ツ)_/¯