Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

yarr33

50
Posts
4
Topics
2
Followers
3
Following
A member registered Aug 23, 2021 · View creator page →

Creator of

Recent community posts

Thank you :)

Thanks!

Whoa! This is a creative one! 
I liked the story, and the attention to detail in this one! Congrats

Made me feel good :)

Very cool design and atmosphere! This one fits the theme of desert well and in a unique way, I liked the concept of combining a move-based game with sand storms, reminds me of The Forbidden Desert :)

Nice idea! Loved the design, especially the dialog's sprites.
I find that as a good interpretation of the topic, since I'd do the same if I had some meaningless items to sell in case of emergency... haha

Haha no worries, you're not the only one, it is prettily camouflaged in the sand :) 

Thanks a lot for the feedback, glad you liked it!
I should make the book in the bottom-right corner bolder and contain more information then! ;)

I really loved this one! Awesome interpretation in my opinion.
Made me feel the bangs on the walls a lil hard, but I liked the design a lot!

Liked to see cute Jolo chilling in the end :)

Nice game! The concept of time until dehydration adds a lot to this game's fun. Liked the pixel art and sound design!

Very cute game! I like the art :)

Thanks! :)

Hi, thanks! What browser are you using? It best runs on Chrome.

Hi, Thank you for playing! Glad you enjoyed.

I didn't allow selection of intro levels because I wanted the player to experience them only once.

I'm not sure about adding more levels, but there's a very low chance for chapter 2 in the far future.

(1 edit)

None! You'll discover how later...

Lovely game concept!


Leave It Powered was originally a puzzle game I made for Trijam #238 in September [2023] (It was called Oops! back then). I saw potential in this game and its mechanics, so I kept developing it.

In Leave It Powered you play as a clumsy, likable robot on a spaceship. All this guy wants is batteries
You have to navigate through 70 puzzles where your goal is to keep them powered. Along the way, you discover new mechanics and collect blueprints. 

Play the game here: https://yarr33.itch.io/leave-it-powered


Cool game! I like the simplicity of the mechanics, yet able to keep me playing!

Also, nice graphics

Submissions that took more than 3 hours to develop are not eligible to get the first place. I simply got the most points, but my game took 3 and a half hours to make. Then, I guess, the actual first place is yours!

Congrats on the *real* first place! I liked the concept and the graphics! Well done!

Thanks!

Whoa! That's a pretty funny bug, thank you for pointing it out! Will fix it if I'll keep working on this game outside the jam

Alright, sounds great! Good luck!

Very nice interpretation of the theme! I really like the physics, the interaction with the game, and the smart orb dynamics! 

I like the way you interpreted the theme! I really like the graphics too! Although this game is challenging, it's fun and I retried a lot of times, this could be a rhythm game!

Thank you!! The music lag is a bug I had in other games I've made using p5js too. Until I find a clear evidence that my code is the cause of the problem I'll blame p5js (haha just kidding)

In my opinion, even just a demonstration of a set of mechanics is good for Trijam (Speaking of your game, I really liked it!)

Well, don't worry, we're here to learn and gain skills after all!

Very fun game! Pixelizing a 3D scene looks so pretty.. and the sound effects are very satisfying, well done!

Thank you very much! I had to make a lot of planning for this one, something I'm not really used to :P

I made this game using p5js, just like my previous game for this jam, and it had music lag too! Haha

Thank you! This was actually inspired by Baba is You! (especially by those situations where a move you want to make breaks a significant rule)

(2 edits)

It's hard to deal with this problem in this jam because developers do not have enough time to implement control settings, however I'm really sorry to hear that! (I did not use arrow keys because of scrolling, will fix it next time)

Anyways, thank you very much for your feedback! I'm glad you enjoyed. I think I've not made this clear enough in the game itself - I chose this name because all of these times you accidentally disconnect a battery.

Thank you! Glad to hear that :D

Extremely cute game! I really like the minigames, so original and fun to play :D

Congrats on the first place!!

Very fun game! The puzzles are well-made.

Thanks! I'm glad to hear that. Oh yeah, it happened to me too, but it was far less frequent on my PC (I tested this on another too) Seems like I did something wrong with p5.js' sound module

I understand what you mean - numbers are a tool used to represent things, so many aspects of a game can be replaced by them. In my opinion, taking a game idea and replacing some of its components with numeric representations (for example, replacing blocks with a number indicating their height) or simply numbering game elements just doesn't quite hit the theme. That's probably what made it much harder (personally, also my perfectionism) 

That's why I chose to make a game that uses numbers as a main element of a puzzle. However, later I found a way to remake my game without the use of numbers...  ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

Thanks! When I think about it, using the arrows keys for the swapping could be a better idea... 

Nice idea! I like the physics behind this!

Thanks!!