Hey,
Thanks for playing! I'm flattered that you found it polished, we really had to cut the scope to get a properly working game. :D
Cheers
That's so amazing to hear that you actually played through the game with this much attention!
You guessed it right: The choir boys had an other quest related to them initially but as always, we ran out of time.:) Same with the lantern! We wanted to include it in the pic, but just couldn't make it in the end. That's how it is.
Thanks for playing!
Dear Nijelous!
Thanks for playing and also for streaming, it's super valuable for us, devs!
Unfortunately there is a known bug in the game, which you just got right when you started. (The background doesn't load and the mini portrait stays there forever)
Would you mind telling us in what resolution were you playing? We are planning to continue developing the game and it's great to collect some additional info on the bugs.
Anyways, we are really glad you liked it, keep it up dude! :)
Hey!
I grew up in a garden house, so this game gives me a bit of a PTSD lol :D
Very cool concept, I like games which think outside of the box, this one checks the mark big time!
Only complaint maybe is the the hitbox of "stepping on the dandelions" were not readable enough for me at lest, maybe it can get an other iteration, but definitely works like this as well, great one!
Nice to see that you thought before just started to develop, the little mechanics make it a coherent game!
Cheers
Hey Steve!
Generally speaking I love the idea, and I also like rythm games, so this was a great match. With this one it felt like it's harder to get the first bucket-pass than to get the upcoming ones, but maybe it was just my lack of rythmic understanding. So after I did the first 2-3 passes, I usually was able to finish the whole loop.
It is also a great touch that you let the player know if they were early or late. Did you try to make it somewhat of a "real-time feedback", so players can see right away if they were early? Maybe that could also work.:)
Great entry all in all, cheers
Hey there!
Cute game, movement is a little clunky, not sure if it's considered final, or it would still need some polish.:)
I got the sticky keys windows alert because of pressing Shift too much. :D
One thing which comes to my mind where you could improve is to add some kind of tutorial section as not every player reads the description of your game.
Overall good one, cheers!
Wow, for a solo developed game, this is great!
Good idea to have one base mechanics and tweak it a bit to have some variations and new maps!
Did you think about putting the bags a bit further away from the bins? With this layout it doesn't really worth it to put the leaves inside the bags, since the trashbin is already really close.:D
Anyway, good vibes, good choice of music, nice work! :)
Just like bartalomew, I'm also crazy about Pico games, this was my first one to try and it was very well worth it! Amazing job, very smooth experience, animation-wise as well.
The scoring (or difficulty maybe) is just perfect, nicely designed. Also I love the mechanics, such as the ghost and the pumpkin.
Great job!
Nice game, very good atmosphere!
I couldn't read the instructions though, maybe you could make it so it disappears a bit later, or after some player interactions.:) But also they were pretty easy to understand...
I loved the idea to be able to rotate the room, also it was pretty well developed, I couldn't make items glitch into the walls, etc, so nice job on that one as well.
Great game, nice work
Hey!
Cute game, I love the vibes and the fact that you can change the colors (and even the shapes) of some items. Have you tried to make it grid-based? Usually it can help for the player to think is system. Also I just missed gravity, my first instinct was to put the bed as high as I can. :D
Also some music could be nice.
But these are no problems at all!
Really great scope, well executed entry, good job!