Love the aesthetic and the gameplay feels smooth! It is also very hard! I lost a lot of times. Still fun though.
ZaneZukovsky
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Super fun, our team had a similar idea of the "Out of Control" theme with your speed being the part that is out of control. I love the feedback you get from your actions and the effects and sounds for dying... Which I also did a lot. It was very difficult for me to even get around the track once, but I can totally feel how satisfying it would be if you were a bit better at it. Fun!
Don't be discouraged by others games -especially ones that use large asset packs in a game jam-, this is an awesome and creative game and its very fun to manage the different people that can research different things. Visual polish will come with time, but keep at game development, you're great at it and your ideas are fresh!
Well done, the strategy is definitely to take it slow and be calculated with your placements if you want to get to the warp gate successfully. We wanted to make sure the game felt really good, rather than feeling OK and having more levels for the jam, but we will definitely update this page if we ever get a chance to expand on the idea.
Very cool asthetic, but I would be careful submitting something that relies so heavily on prebuilt assets for a 48 hour game jam. The first note also has a problem showing a message from the developer of the package to the developer of the game over the top of the note the player should be reading. https://assetstore.unity.com/packages/templates/systems/horror-fps-kit-82643