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Ima head out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1786 | 2.895 | 2.895 |
Presentation | #2609 | 2.789 | 2.789 |
Overall | #2633 | 2.684 | 2.684 |
Originality | #4075 | 2.316 | 2.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control the movement of a player, but rather plan ahead
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is a pretty solid start! I like the idea of having to plan out your moves in advance, and the mechanics seemed pretty intuitive. The main problem is the limited content, which comes with the time constraints of a game jam. If you ever decide to add to the project, I would suggest finding something to make the levels more difficult, like enemies that move around and block your path or new movement types for the player (like a jump block). Congrats on submitting to the jam!
Thank you, I the feedback gave me a lot of ideas on extending the experience
Right clicking to reset all arrows feels unintuitive. Looking over controls again could help. Adding some more difficult levels would make the game way more interesting.
I'll be sure to extend the game afterwards
Very cool little game! I had fun, wish it was longer :)
Chill little game
This would be a great puzzle game, you should play around with creating more levels
Loved the game, shame you didn't elaborate on your idea. All puzzles were pretty straight foward and coud be solved without much thought. I liked the one where the obvious path was going down, but there was no down arrow. Those are the types of levels that I would like to see. Maybe introduce a threat, or let more blocks move in unison, so that you have to use certain arrows twice. Maybe add a key collectible that you have to get to before you go to the finish line, that sort of thing. Nice UI, expecialy colours. It was a bit quiet, try and find some royalty free music in the future, it brings out the best of the game ;3 All in all, really enjayable
Oh thank you so much for the valuable feedback. Really appreciate it.
Cool game, I like how you went with the 3D style while a 2D version would probably be easier to make. The UI could use some work thou.
I like how easy it is to pick up and play. Controls are precise and don't require much explanation.
Good to know, thanks, I was going for that.
I like this what is this
Fun puzzle game you could improve for mobile. A bit too much control for the theme. I would like the block to move faster as im impatient to get to the end when i know it will make it. The puzzles could be more challenging when you have the time to design them. Maybe some music? Keep it up!
Thank you very much, I ended up submitting a little broken build. but still thanks.
A bit too much control for my liking ;)
lol
Quack